General wagering rules
The rules at Wickedbet match very closely to those found at Las Vegas Sportsbooks, and are used to protect both
the company and you, the bettor.
For detailed information, please check these sections of the Help Center:
- Claims/Disputes
- Official Game Times
- Wager Cancellations
- Delays, postponements & overturned results
All rules for specific sports can be found in the House Rules main section.
WickedBet reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers
from clients who reside in states or provinces that prohibit sports wagering.
All rules, regulations, and payouts are subject to change without prior written
notice.
If you need any assistance with matters related to rules, bet grading or anything else, feel free to contact the
Wickedbet team on our website or Discord.
Wager disputes (claims)
If you disagree with any aspect of a wager you’ve placed, you are welcome to log an official dispute (commonly
known as a “claim”).
Claims must be reported no later than 15 (fifteen) calendar days following the settlement of the wager.
You can report a claim by contacting the wagering team in the live chat at the bottom right of your screen. Please
provide the bet’s ticket number to allow the claim to be reviewed as quickly as possible.
With all wagers placed online, the system logs will be used to determine what occurred.
If following an initial review of the case there remains any doubt regarding the wager type, line, market, amount,
or any other detail, the claim will be escalated to the Wickedbet management team. All decisions made by them are
final.
Time frame for making claims
All claims must be reported
within 2 calendar days from the time the wager
was settled.
No claims will be honored after this fifteen-day period. For example, if you wish to make a claim for a wager that
is settled on the 1st of the month, your claim must be submitted by the 16th.
To be sure there are no errors, it is highly recommended to review all wagers carefully, as follows:
1. Check your bets prior to confirming them on the Bet Slip online.
2. Confirm they have been entered correctly just after they are placed.
3. When the bets settle, review that the outcomes and payouts are correct.
Final decisions on claims
BETS PLACED ONLINE
All bets placed over the internet are logged and backed-up regularly on our servers. In all cases of dispute, both
management and the player agree that the log backup shall serve as the final authority in the dispute.
If after review, there remains any doubt regarding the wager type, line, market, amount, or any other aspect, the
claim will be escalated to the Wickedbet management team.
All decisions made by them will be final.
Official game times (multiple sports)
This page covers the rules for determining at what point during a game or match the contest is considered to be
official for wagering purposes.
All rules apply to both pre-game and live betting.
American Football
Bets on the full game are considered official after 55 minutes of play. If a game is canceled before 55 minutes,
straight bets have no action, and parlays & teasers are reduced accordingly.
Bets on 1st halves, 2nd halves and quarters will have action only upon full completion of the period in question.
Example: if you bet on the 4th quarter and the game is suspended with one minute remaining in the quarter, the bet
will have no action.
Bets on spreads, moneylines, and totals for the full game and 2nd halves always include overtime scoring. Bets for
4th quarter don't include overtime scoring.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on the outcome of
the next drive have action as soon as that drive is completed, even if the game is suspended after that point.
Baseball
All full game wagers on baseball are official after 9 full innings (or 8½ innings if the home team is winning). A
winner must also be determined and the result deemed official by the league for bets to have action.
This applies to moneyline bets, total runs (over/under) and bets on the Run Line.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on next-play
outcome have action as soon as that play is completed, even if the game is suspended after that point.
Basketball
Bets on the full game are considered official once the game reaches the point when there are only 5 minutes
remaining. This will be after 43 minutes of play (NBA) or 35 minutes of play (NCAA or any other League unless
otherwise specified, including the NBA Summer League and WNBA).
If the official time of play is not completed, bets on the spread, total, or moneyline are treated as no action,
and all parlay and teaser bets will be reduced accordingly.
Bets on 1st halves, 2nd halves and all quarters will have action only upon full completion of the period in
question. Example: if you bet on the 4th quarter and the game is suspended with one minute remaining in the
quarter, the bet will have no action.
Bets on spreads, moneylines, and totals for the full game and 2nd halves always include overtime scoring. Bets for
4th quarter don't include overtime scoring.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on a player to
score a certain number of points will be settled as soon as the player reaches the point total, even if the game
is suspended after that point.
Hockey
Bets on the full game become official after 55 minutes of play.
Bets on periods will have action only upon full completion of the period in question. Example: if you bet on the
2nd period and the game is suspended with one minute remaining in the 2nd period, the bet will have no action.
Goals scored during overtime are included for wagers on the full game (sides and totals), but are not included on
wagers for the 3rd period. *This applies to NHL ONLY. For all leagues other than NHL, wagers are based on
regulation time only, unless otherwise stated.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on the team to
score next will be settled as soon as the next goal is scored, even if the game is suspended after that point.
Tennis
Bets on the full match (moneyline, spread, total) are considered official only once the match is fully completed
without either player withdrawing due to injury, incapacity or disqualification
Game and set betting - the game or set in question must be fully completed for action.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on the over/under
for the total number of games will have action as soon as the total goes over, even if the game is suspended after
that point.
Soccer
Bets are considered official (for most markets) based on the result at the end of 90 minutes or full-time.
The terms 'full-time', '90 minutes' and 'normal time' all refer to the period of play including the 90 minutes of
regulation plus injury time, but not including any extra periods (overtime) or penalty shootouts.
For games played during the knockout stages in a tournament, you will typically see the option to bet on the Team
to Advance. This is an ‘outright winner’ bet, and this option is not limited to 90 minutes + injury time. With
this option, you’re betting on a team to win the game any way possible – whether it’s within normal time, during
extra periods, or in a penalty shootout (if necessary).
1st and 2nd halves – the half must be completed fully for bets to have action.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on the next
goalscorer will have action as soon as the next goal is scored, even if the match is suspended after that
point.
NOTE: Game delays, postponements and suspensions follow rules described in the following article: Delays,
postponements & overturned results
Cancelling or deleting wagers
Once a wager has been confirmed, the bet will be considered final and cannot be altered or canceled. You have the
option to wager the other side in order to reduce losses, but the bet cannot be deleted entirely.
All bet payouts are calculated using the odds which were in effect at the moment the wager was placed. Any
subsequent changes to the odds will not affect any pending wagers.
To avoid mistakes, we strongly recommend you carefully check all wagers on your bet slips before confirming them
online.
Delays, postponements & overturned results
Delayed / Postponed Events
If any game, match or event is delayed before it has reached the point where it can be considered an official
result for betting purposes, all wagers have no action unless the event is resumed within a specific amount of
time.
NOTE: The rules below apply to both pre-game and Live Betting.
American Football (NFL / NCAA / CFL / Arena Football)
Event must be resumed and completed within 5 days from the starting time (in the time zone where the game is
played)
Basketball (NBA / NCAA / WNBA)
Event must be resumed and completed by 5:00 AM PST the following day
Hockey (NHL)
Event must be resumed and completed by 5:00 AM PST the following day
Baseball (MLB / NCAA / Dominican Professional Baseball League)
Event must be resumed and completed by 5:00 AM PST the following day
Baseball (International / Softball)
Event must be resumed and completed within 36 hours of the originally scheduled start time
Soccer
Event must be resumed within 48 hours of the originally scheduled start time
International Basketball and International Hockey (NCAA, NBA & NHL excluded)
Event must be resumed and completed within 48 hours
Boxing
Event must be resumed and completed within 48 hours
*Future Fights - The one exception is with fights that have been set up before the exact date is known and will be
reclassified under the correct date, once an official announcement has been made. These fights will only be voided
if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then
subject to the 48-hour rule as normal.
eSports
Event must be resumed and completed within 24 hours
Golf, Rugby, Cricket & Other Sports
Event must be resumed and completed within 48 hours
Exceptions apply for events played during a post-season, playoff, major tournament or similar event. As these
types of contests must be played to completion to determine who advances, or wins, the tournament, all bets will
have action as long as the game/match is completed within 30 days from the original start date.
For detailed explanations on each sport, please visit the relevant sections of the Help Center.
Protests / Overturned Results
In the rare event of the outcome of an event being protested by the losing side (and ultimately overturned),
Wickedbet follows Las Vegas gaming rules. Otherwise, Wickedbet does not recognize protests and overturned
decisions for wagering purposes.
Dead Heat Rules
In the event of a tie where 2 or more competitors are offered in one betting option, the dead heat rule applies.
This can happen with future bets including statistical leaders for a season, or bets on players to finish in a
certain position in a tournament, commonly seen in golf.
Under the dead heat rule, the payout will be the total bet amount (stake plus win) divided by the number of
players tied, minus the stake.
For example, you place a $100 bet on a player at +300 to reach the top 5 places in the tournament, and he finishes
5th, but tied with two other players.
In this case, the dead heat rule will result in the following payout:
1. ADD Stake + Win amount (100+300) = 400
2. Take this result and DIVIDE by the number of players tied (3), giving you 400/3 = 133.33
3. Take this second result and SUBTRACT the stake amount (100) from it, resulting in 133.33 - 100 = 33.33
So the payout for this wager would be $33.33.
Pushes on straight bets
In cases where a point spread falls exactly on the number you bet, that wager will be considered a "push" and will
result in "No Action" (the bet is canceled and the money returned to your balance).
For example, you take the Kansas City Chiefs -4 and they win the game by a score of 24-20. This is a push and any
bets placed on the favorite at -4 or the underdog at +4 will all have no action.
Pushes can occur on total (over/under) bets as well.
However, with moneyline betting, a push will only happen if the game/match ends in a tie. Exceptions apply to
sports where a 3-way line offers the draw as an option.
Pushes on parlays and teasers
PARLAYS
When you place a parlay and one (or more) of the selections in your parlay is a push / no action, the parlay drops
down to the next possible number of teams.
For example, if you have a 4-team parlay with three winning selections and one push, it becomes a 3-teamer, with
the payout adjusted accordingly. If this happens on a 2-team parlay (one winner and one push), it would just
become a straight bet.
TEASERS
With teasers it works similar to parlays (i.e., a 3-team teaser with one push and two winning selections drops
down to a 2-team teaser). However, a teaser cannot be reduced to a straight bet, which means:
- any 2-team teaser with a win and a push will
result in the entire bet pushing (no action).
- any 2-team teaser with a loss and a push will
result in a loss.
Also, Special Teasers (10 points for football / 8 points for basketball) do not allow the number of teams to be
reduced at all, so on those, any push + win will result in the entire bet pushing.
Cancelling or deleting wagers
Once a wager has been confirmed, the bet will be considered final and cannot be altered or canceled. You have the
option to wager the other side in order to reduce losses, but the bet cannot be deleted entirely.
All bet payouts are calculated using the odds which were in effect at the moment the wager was placed. Any
subsequent changes to the odds will not affect any pending wagers.
To avoid mistakes, we strongly recommend you carefully check all wagers on your bet slips before confirming them
online.
Starting dates & times
Dates and starting times shown for all sporting events are based on official times provided by leagues and other
governing bodies. These are for guidance purposes only.
Bets will be accepted up until the announced start times. Should the start time be delayed beyond what was
originally posted, WickedBet may continue accepting wagers however WickedBet reserves the right to stop taking new
bets at any point as decided by management, once the official start time has passed.
If for any reason, a bet is inadvertently accepted after an event or match has started, the selection(s) affected
will be made void and stakes will be refunded.
General overtime rules
For some sports that have the possibility of going into an overtime (OT) period, the overtime will count towards
the contest's final score for the purposes of:
► Full game wagers (spread, totals, moneylines)
► 2nd Half wagers (spread, totals, moneylines)
In most cases, bets made on the 4th quarter of a game do NOT include scores in overtime.
Generally speaking, these OT rules apply to football and basketball overtimes.
In sports such as soccer and rugby, there are usually markets that apply only to regulation time; excluding OT
periods entirely. However, these sports may also offer alternative "OT Included" lines which will be clearly
labeled as such.
Keep in mind this article is only to be used as a guideline and these exact rules do
not apply to all events! Please check individual rules for each sport to be certain of which rules apply.
Parlay restrictions
It is not possible to parlay both the spread with the moneyline on the same team, in the same game/match.
Parlays where the outcome of one selection closely contributes to the outcome of another selection (i.e.,
"correlated plays") are also not allowed.
► For example, a football game with a heavy favorite (-14 pts) and a high total (65 pts). It would typically not
be possible to parlay the side with the over on this type of game.
Similar rules apply to baseball and hockey:
Run Lines cannot be parlayed with totals in the same baseball game.
Puck Lines cannot be parlayed with totals in the same hockey game.
All decisions on parlay restrictions are made by WickedBet management and are final.
Maximum payouts on parlays & teasers
PARLAYS
On parlays, the maximum amount that can be won is $250,000 USD. This amount is capped even if the original parlay
calculation results in a higher payout.
Please note that when betting the same parlay multiple times, where the combined payout exceeds $10,000 the
maximum of $10,000 USD only will be paid should the parlays win.
TEASERS
On Special Teasers (+10 points in football / +8 points in basketball) the maximum payouts are capped as
follows:
|
Point spreads only |
When totals are included |
NFL |
$500 |
$10,000 |
NCAA College Football |
$500 |
$5,000 |
NBA and NCAA College Basketball |
$500 |
$5,000 |
Incorrect lines have no action
In the case of an obvious error on either the posted line, scheduled game time or maximum wager limit, all wagers
on that game/event will be deemed as "No Action" and WickedBet does not offer any type of compensation for wrong
lines or other errors.
Future bets
All future bets are considered "All-In" and will have action regardless of the number of games played unless a
minimum number of games is explicitly stated.
When the "All-In" rule is applied, bets have action even if the specified team or player fails to participate in
any number of games, for whatever reason, or regardless of any games being suspended or shortened.
In situations where two or more competitors finish tied for the same position for any future bet, the payouts will
be adjusted in accordance with the Dead Heat rules.
Team name and location changes (futures have action)
If an organization undergoes a team name change, future bets placed prior to the change will not be affected and
will still have action. This applies to any part of the name being changed (mascot/logo or the city/region).
For example, if a bet is placed on a team to win the championship, and before the season starting that team
announces they will use a new mascot, the bet stands.
This also applies to location changes that should occur, such as a team moving their home games to a new stadium
for either a portion of or the entire season. In this case futures on that team will have action.
This is not to be confused with a venue being changed for an individual game, in which case different rules apply
and non-future bets may be void.
* Future bets covered by these rules include (but are not limited to) teams to win a division, conference, or
championship, team season win totals, and individual player awards and statistical achievements.
Reduced Juice
As an added benefit to our players, occasionally reduced juice will be available on selected markets, with
commission lowered from -110 to -108, giving you more value on your bets.
Please note that reduced juice is available only to recreational players and is subject to removal at any
time.
Fair play rules - Live Feeds
As part of our fair play rules, should any player be suspected of utilizing a faster game feed, with the aim of
gaining an unfair advantage when placing a wager, their activity is subject to an extensive review.
Any wagers determined to have been placed in violation of this fair play rule are subject to being void with the
original stake amount returned. In such cases the user's account may be suspended for the duration of the
investigation, and could result in a permanent account suspension as well.
Any decisions made by management are final
Wager disputes (claims)
If you disagree with any aspect of a wager you’ve placed, you are welcome to log an official dispute (commonly
known as a “claim”).
Claims must be reported
no later than 15 (fifteen) calendar days following
the settlement of the wager.
You can report a claim by contacting the wagering team on Please provide the bet’s ticket number to allow the
claim to be reviewed as quickly as possible.
With all wagers placed online, the system logs will be used to determine what occurred.
If following an initial review of the case there remains any doubt regarding the wager type, line, market, amount,
or any other detail, the claim will be escalated to the WickedBet management team. All decisions made by them are
final.
Time frame for making claims
All claims must be reported
within 15 calendar days from the time the wager
was settled.
No claims will be honored after this fifteen-day period. For example, if you wish to make a claim for a wager that
settled on the 1st of the month, your claim must be submitted by the 16th.
To be sure there are no errors, it is highly recommended to review all wagers carefully, as follows:
1. Check your bets prior to confirming them on the Bet Slip online.
2. Confirm they have been entered correctly just after they are placed.
3. When the bets settle, review that the outcomes and payouts are correct.
Final decisions on claims
BETS PLACED ONLINE
All bets placed over the internet are logged and backed-up regularly on our servers. In all cases of dispute, both
management and the player agree that the log backup shall serve as the final authority in the dispute.
If after review, there remains any doubt regarding the wager type, line, market, amount, or any other aspect, the
claim will be escalated to the WickedBet management team.
All decisions made by them will be final.
Football official game times
Bets on the full game are considered official after 55 minutes of play. If a game is canceled before 55 minutes,
straight bets are treated as no action, and parlays & teasers will be reduced accordingly.
Bets on 1st halves, 2nd halves and all quarters will have action upon full completion of the period in question.
Example: if you bet on the 4th quarter and the game is suspended with one minute remaining in the quarter, the bet
will have no action.
Bets on spreads, moneylines and totals for the full game and 2nd halves always include overtime scoring. Bets for
4th quarter don't include overtime scoring.
Any market whose outcome has already been determined will have action, even if the game is suspended after that
point.
For detailed rules about games that are delayed, suspended, or postponed please see the article on Suspended /
postponed football games.
Suspended / postponed football games
For bets on football to have action, the game must reach official game time within 5 days of the originally
scheduled start time.
- If a game is postponed/suspended AFTER it has
been deemed an official game, wagers will be graded based on the official times explained here: Football
official game times.
- When a game is postponed/suspended BEFORE it
begins, and it is determined the game will not be played within 5 days of the originally scheduled start time,
all bets have no action and stakes will be refunded.
- When a game is in progress and delayed BEFORE
it has been deemed official, the game must be resumed and completed within 5 days of the originally scheduled
start time for bets to have action.
If for any reason the location of the game is changed from the original site, all bets placed prior to the change
in venue will have action.
All postseason wagers have action, as long as the game is completed within 30 days.
All wagers placed on markets whose outcomes have already been determined will have action!
Example: when you bet on a 1st quarter line, the bet will have action as soon as the market is official (the
quarter ends), even if the game is suspended after that.
|
Ties in football
If a game ends in a tie score the following rules will be applied:
- Moneyline bets will have no action and stakes
will be refunded
- Point spreads will have action
- Totals will have action
For example, if a game ends with a score of 31-31, any wagers on the favorite minus 3 points will be graded as
losses, while any wagers on the underdog plus 3 will be winners. Suppose the total line on the game was 48.5,
all bets on the over will be winners and bets on the under will lose. And every wager made on the moneyline will
be no action.
NOTE: These rules apply to NFL and CFL only. For any other league, games cannot end in ties and play will
continue until a winner has been determined.
Football overtime rules
When a game goes into overtime, any score that happens in the overtime period will count towards bets placed on
the full game and the second half (this applies to point spread, moneyline and total bets).
Overtime does not count towards any 4th quarter bets.
Football parlay payouts
FOOTBALL PARLAYS
(amounts per every $1 USD wagered)
|
2 Team |
$2.645 |
3 Team |
$5.958 |
4 Team |
$12.283 |
5 Team |
$24.359 |
6 Team |
$47.413 |
7 Team |
$91.424 |
8 Team |
$175.446 |
9 Team |
$335.852 |
10 Team |
$642.082 |
11 Team |
$1226.701 |
12 Team |
$2342.793 |
13 Team |
$4473.514 |
14 Team |
$8541.254 |
15 Team |
$16306.940 |
* These payouts are based on -110 lines.
On any parlay, pushes combined with wins will result in the bet being reduced to the next lowest number of
teams.
Example: If you have a 6-team parlay with 5 wins and 1 tie, this becomes a 5-team parlay and the payout will
be adjusted accordingly.
Baseball rules overview
OFFICIAL GAME TIMES
All full game bets are considered official when:
- The home team is winning after 8½ innings
- The visiting team is winning after 9 full
innings
- The game is tied after 9 full innings
- The home team wins in the bottom of the 9th
NOTE: If the home team ties the game in the 9th inning, and the game is then suspended/postponed and not
completed before 5:00 AM PST the following day, then all bets are no action.
The above includes moneyline, total runs (over/under) and Run Line bets.
ALL WAGERS ARE ACTION
Unless otherwise stated, all baseball wagers - MLB, college, softball, and foreign pro leagues - are now
“Action” wagers. "Listed Pitchers" is no longer being offered. This applies to sides, totals, Run Lines, team
totals, first five innings and inning-by-inning props.
*all wagers have action at the confirmed price. For example, if you selected a team at +200, but due to a
pitching change, their price drops to +180, your bet is still locked in at +200.
POSTPONED / SUSPENDED GAMES
All games must be completed within these time frames:
- MLB, NCAA and Dominican Republic: By 5:00 AM
PST the following day.
- International Leagues & Softball: Within 36
hours of the scheduled start time, regardless of venue.
Any market whose outcome has already been determined will have action, even if the game is suspended after
that point.
DOUBLE HEADERS
Whenever you are betting on games that are part of a doubleheader in baseball, please consider the following
rules:
1. Prior to the games starting, the 1st game scheduled to be played will be labeled as 'Game 1', and the 2nd
game scheduled will be labeled 'Game 2'.
2. In the event that games in a doubleheader are scheduled for 7 innings only, the game must go 7 innings (6½
if the home team is winning) for bets to have action. This includes moneyline, total runs and Run Line
bets.
GAME LENGTH CHANGES
If a game is scheduled to be played as a regular 9-inning game; but before the start it is announced that it
will be reduced to a 7-inning game, then all bets will be void on the original lines. Bets will also be void
in the reverse situation: a game is scheduled for 7 innings, but it is changed to 9 innings. In both
scenarios, once the new odds are published bets can be placed again.
MLB All-Star Game - Home run contest rules for tied game
If the MLB All-Star Game is tied after 9 innings, the game will go to a Home Run contest. A single run will be
added to the total score for the winning team.
Example: If tied 3-3 after 9 full innings, and the NL wins the home run contest the final score of the game
will be NL 4-3.
If this occurs, the final score will be the official score for grading purposes on all sides (moneylines),
totals, and Run Lines.
However all prop bets are limited to first full 9 innings of play and do not include the home run contest.
Settlement of baseball wagers
The information supplied by the official leagues' score provider or the official website of the relevant
competition will be used to settle all bets. If statistics from these sources are not available, or there is
significant evidence to indicate that the official score provider or official website is incorrect,
independent evidence from multiple sources will be used to determine the settlement of bets.
If this independent evidence lacks consistency or provides conflicting evidence among the sources used,
WickedBet will conduct a thorough investigation, and bets will only be settled once the investigation is
completed.
WickedBet does not recognize protests or overturned decisions for wagering purposes.
Baseball exhibition game rules
SPECIAL RULES FOR EXHIBITION BASEBALL
For any exhibition MLB games played prior to the regular season, the following rules apply:
- Games must go 5 innings (or 4½ if the home
team is leading) to count as an official game for bets on the moneyline/side.
- After the 5th inning, if an inning is not
played to completion then the score will revert back to the previously completed inning unless the home
team has the lead.
- With Run Lines & Totals, games must go 9
innings (or 8½ if the home team is leading) for bets to have action.
These rules apply ONLY to exhibition games. For games played in the regular reason, please refer to our
Baseball Rules Overview
Suspended / postponed baseball games (MLB, NCAA and Dominican Republic)
The following rules are for baseball games being postponed or suspended for any reason. The most
common reason is due to rain or other inclement weather, but these rules also apply to power outages,
natural disasters, stadium emergencies, etc.
For rules on other International Leagues, and Softball, please refer to the article Delays,
postponements & overturned results.
|
For MLB, NCAA and the Dominican Republic Professional Baseball League, for full game bets to have action the
game must reach official game time by 5:00 AM PST the following day.
If a game is suspended and has not reached official game time by 5:00 AM PST the following day, all bets on
the full game will be void and stakes refunded. This applies to games suspended before they begin, and games
suspended during play.
Therefore, by this rule, if a game is suspended after 9 innings are played, there will be action on all side,
total and Run Line bets, since this is considered an official game (even if it is not complete by 5:00 AM
PST).
EXAMPLES
- The home team is leading 8-1 at the end of
the 8th inning, and the game is then suspended. The league decides this will stand as an official result,
but all full game bets are void as the game did not reach official game time.
- A night game is tied 3-3 and suspended in
the 7th inning, but is eventually completed at 2:30 AM PST with the home team winning 4-3. All bets stand
and are settled on the official final score (because the game was completed by 5:00 AM PST).
- The game is rained out before starting and
re-scheduled for one month later. All bets are void.
- The home team ties the game in the bottom
of the 9th, but the game is suspended before the 9th inning is fully completed (and is not completed by
5:00 AM PST the following day). Bets are void since the game was not completed.
NOTE: The 5:00 AM rule does not apply during the playoffs. All postseason wagers
have action as long as the game is completed within 30 days from the original start date.
All wagers placed on markets whose outcomes have already been determined will have action!
Example: when you bet on 'will a run be scored in the 1st inning', the bet will have action as soon as
the market is official (the first inning ends), even if the game is suspended after that.
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Suspended / postponed baseball games (International Leagues & Softball)
The following rules are for baseball games being postponed or suspended for any reason. The most
common reason is due to rain or other inclement weather, but these rules also apply to power outages,
natural disasters, stadium emergencies, etc.
For rules on MLB, NCAA and Dominican Republic, please refer to the article Delays, postponements &
overturned results.
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For International Leagues (Dominican Republic excluded) and Softball, for full game bets to have action
the game must reach official game time with a winner declared, within 36 hours of the scheduled start
time.
If a game is suspended and is not completed within 36 hours, all bets on the full game will be void and stakes
refunded. This applies to games suspended before they begin, and games suspended during play.
EXAMPLES
- The road team is leading 5-3 in the middle
of the 10th inning. The league decides to postpone the game until later in the season. While the game did
reach 9 innings played, a winner was not determined, so all full games bets are void.
- The home team is leading 8-1 at the end of
the 8th inning. The league decides this will stand as an official result, but all full game bets are void
as the game did not reach official game time.
- A game is tied 3-3 and suspended in the 7th
inning, but is completed the very next day. All bets stand and are settled on the official final score
(because the game was completed within 36 hours of the original start time).
- The game is rained out before starting and
re-scheduled for one month later. All bets are void.
NOTE: The 36-hour does not apply during the playoffs. All postseason wagers have
action as long as the game is completed within 30 days from the original start date.
All wagers placed on markets whose outcomes have already been determined will have action!
Example: when you bet on 'will a run be scored in the 1st inning', the bet will have action as soon as
the market is official (the first inning ends), even if the game is suspended after that.
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All baseball wagers have Action
Unless otherwise stated, all baseball wagers - MLB, college, softball, and foreign pro leagues - are “Action”
wagers. "Listed Pitchers" is no longer being offered.
This applies to sides, totals, Run Lines, team totals, first five innings and inning-by-inning props.
All bets placed on these markets will be valid and have action, regardless of any pitching changes that take
place before the game.
Please keep in mind as part of this change, all wagers have action at the confirmed price. Meaning, for
example, if you selected a team at +200, but due to a pitching change, their price drops to +180, your bet is
still locked in at +200.
Games in extra innings
Any baseball game that goes into extra innings is considered an official game. However, if any extra inning is
not played to completion the score will revert to the previously completed inning for wagering
purposes.
EXAMPLE
The score is tied 4-4 ending the 10th inning. In the top of the 11th inning, the visiting team scores a run to
lead 5-4. But, the game is then suspended before the bottom of the 11th is played. The score will revert back
to the last full inning played (the 10th) and bets will be settled upon the 4-4 score.
All runs scored by ghost runners in extra innings will count towards the final score for wagering
purposes.
Baseball Run Line betting
Run Lines are the baseball version of betting the spread. The Run Line adds 1.5 runs to the underdog
(+1.5) or subtracts 1.5 runs from the favorite (-1.5).
Example: you are betting on a team that is favored on the moneyline. You could choose to bet
them -1.5 runs on the Run Line instead, which gives you a better price, but your team must win by at
least 2 runs for your bet to be a winner.
All Run Line bets are action, meaning bets will stand regardless of any pitching changes prior to the game
starting.
Bets on the Run Line are official after 8 1⁄2 innings if the home team is ahead, or after 9 full innings if
the visiting team is ahead.
On most games there are also Alternative Run Lines where the favorite is -2.5 runs. The exact same rules
apply.
Baseball totals
In baseball, you can bet on the over/under for the total number of runs scored by both teams combined.
All total bets are action, meaning bets will stand regardless of any pitching changes prior to the game
starting.
Bets on the total are official after 8 1⁄2 innings if the home team is ahead, or after 9 full innings if the
visiting team is ahead.
Baseball 1st/2nd half betting
For betting purposes, the first half of a baseball game is counted from the start of the game until the end of
the 5th inning.
The second half goes from the top of the 6th inning until the end of the game.
If a game goes past the 9th inning, all scores in extra innings will count towards the second half bets.
All first-half bets will have action once the game reaches 5 innings completed (4½ if the home team is
winning). If a game is suspended before completing 4½ or 5 innings, bets will be void unless the game is
resumed and completed within the following time frames:
By 5:00 AM PST the following day (MLB, NCAA and Dominican Republic Professional League)
Within 36 hours (International Leagues and Softball)
Double header rules
Whenever you are betting on games that are part of a doubleheader in baseball, please consider the following
rules:
Prior to the games starting, the 1st game scheduled to be played will be labeled as 'Game 1', and the 2nd game
scheduled will be labeled 'Game 2'.
In the event only one of the two games is completed within 36 hours, the game that is complete will always be
considered to be 'Game 1', and all bets on 'Game 2' will be void.
Bets for 'Game 2' will only have action if two games are played by the same teams within the 36-hour
window.
For example, a day/night doubleheader is scheduled. The first game gets rained out, and only the night game is
played. Bets on 'Game 1' will apply to the game that is played, and bets on 'Game 2' will be refunded.
NOTE: In the event that games in a doubleheader are scheduled for 7 innings only, the game must go 7 innings
(6½ if the home team is winning) for bets to have action.
Mercy rule in baseball
In little league, high school and college baseball, a mercy rule is enforced whereby a game is stopped if a
team is winning by a large enough margin at a certain point in the game (for example if an NCAA team is ahead
by 10+ runs after 7 innings).
In any situation where the mercy rule is called, games are considered as complete for
Hockey official game times
Bets on the full game are considered official after 55 minutes of play. This applies to bets on the side
(moneyline and puckline) and bets on the total.
When betting on individual period outcomes, the full 20 minutes of the period must be played to have
action.
Goals scored during overtime are included for wagers on the full game (sides and totals), but are not included
on wagers for the 3rd period. *This applies to NHL ONLY. For all leagues other than NHL, wagers are based on
regulation time only, unless otherwise stated.
betting purposes, and all wagers on moneylines, totals and Run Lines will have action.
Suspended / postponed hockey games (American Leagues)
For bets on NHL and NCAA Hockey to have action, the game must reach official game time by 5:00 AM PST the
following day and at the originally scheduled location.
If a game is postponed/suspended AFTER it has already been deemed an official game, wagers will be graded
based on the official times explained here: Hockey official game times.
When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played that
day, all bets have no action and stakes will be refunded.
When a game is in progress and delayed BEFORE it has been deemed official, the game must be completed by 5:00
AM PST the following day for bets to have action.
If for any reason the location of the game is changed from the original site, all bets placed prior to the
change in venue will be no action.
These rules do not apply during the playoffs. All postseason wagers have action, as long as the game is
completed within 30 days.
All wagers placed on markets whose outcomes have already been determined will have action!
Example: when you bet on the 'team to score first', the bet will have action as soon as the market is official
(either team scores a goal), even if the game is canceled after that.
Suspended / postponed hockey games (International Leagues)
For bets on European Hockey (and any other leagues outside of North America) to have action, the game must
reach official game time within 48 hours and at the originally scheduled location.
If a game is postponed/suspended AFTER it has already been deemed an official game, wagers will be graded
based on the official times explained here: Hockey official game times.
When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played within
48 hours, all bets have no action and stakes will be refunded.
When a game is in progress and delayed BEFORE it has been deemed official, the game must be resumed and
completed within 48 hours for bets to have action.
If for any reason the location of the game is changed from the original site, all bets placed prior to the
change in venue will be no action.
These rules do not apply during the playoffs. All postseason wagers have action, as long as the game is
completed within 30 days.
All wagers placed on markets whose outcomes have already been determined will have action!
Example: when you bet on the 'team to score first', the bet will have action as soon as the market is official
(either team scores a goal), even if the game is canceled after that.
Hockey overtime & shootout rules
Overtime periods are included for NHL wagers only. Bets on Canadian, European, or any other hockey league
outside the NHL are for regulation time ONLY and do NOT include either overtime or penalty shootouts (unless
otherwise stated).
Overtime/Shootout Rules (NHL ONLY)
Goals scored during OT are included for bets on the full game, but are not included on bets for the 3rd
period.
Bets on overtime lines are for the complete OT, regardless of how many overtime periods are played and will
include a penalty shootout if required to determine the winner.
If a game requires a shootout to determine the winner, one (1) goal will be awarded to the winner (regardless
of how many goals were scored in the shootout) and this goal will count towards the side (moneyline and
puckline) as well as the total.
Team totals are based on regulation time and overtime only; penalty shootouts do not count.
Alternative Pucklines & Totals include both overtime and shootouts.
Hockey Proposition Wager Rules
Game Props
Bets will have action if the game reaches official game time, unless the outcome has already been determined.
In such cases, bets will have action even if the game is suspended.
Player Props
The player must start the game for action.
Bets will have action if the game reaches official game time.
The above General Prop Rules apply to all markets unless otherwise stated in the Specific Prop Rules. If there
is any inconsistency between the General Prop Rules and the Specific Prop Rules, the Specific Prop Rules shall
take precedence.
Alternative Pucklines
Bets will have action if the game reaches official game time.
Overtime and shootouts are included unless otherwise specified.
If a game requires a shootout to determine the winner, one (1) goal will be awarded to the winner (regardless
of how many goals were scored in the shootout).
Team Totals
Bets will have action if the game reaches official game time.
Based on regulation time and overtime only (unless otherwise stated).
For the definition of Official Game Time, please refer to the Hockey Official Game Times page.
Soccer official match times
For bets to be considered official, the match must complete full-time (90 minutes). The terms 'full-time', '90
minutes' and 'normal time' all refer to the period of play including the 90 minutes of regulation plus injury
time, but not including any extra times (overtime) or penalty shootouts.
MAIN GAME
Bets on the spread, total or 3-way Line of any match *add to match times page that finishes before the
completion of 90 minutes play, unless otherwise stated, will be void. The exceptions to this rule are in
relation to friendly matches, where all match markets will be settled based on the actual result when the game
finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played.
FIRST HALF
Bets takes into account only the first 45 minutes of normal playing time plus injury time. Bets on the spread,
total or 3-way Line of any First Half that finishes before the completion of 45 minutes play, unless otherwise
stated, will be void.
SECOND HALF
Bets takes into account only the last 45 minutes of normal playing time plus injury time, but not including
any extra times (overtime) or penalty shootouts. Bets on the spread, total or 3-way Line of any Second Half
that finishes before the completion of 45 minutes play, unless otherwise stated, will be void.
EXTRA TIME PERIODS
Extra time includes both 15 minute halves of play plus injury time. Bets on the spread, total or 3-way Line of
any Extra Period that starts but not fully completed, unless otherwise stated, will be void.
TEAM TO ADVANCE
Team to advance will be available for games played during the knockout stages in a tournament. This option is
not limited to 90 minutes + injury time, and includes extra periods or penalty shootouts if necessary. If a
team’s disqualified during or before the completion of the knockout stage, bets will be refunded.
*Please see the article on Suspended / postponed soccer matches for situations where exceptions may apply.
Suspended / postponed soccer matches
In the case of soccer matches suspended before they finish, bets will have action only if play resumes within
48 hours of the original start time.
In the case of matches that have begun and have been suspended during the game, the match must resume where it
was stopped, within 48 hours of the original start time. If the league or governing body takes the decision to
restart the game completely from the beginning, the bets will not have action.
All matches during an elimination tournament or cup are played until those matches end, regardless of whether
or not the event concludes on a specific day within the tournament parameters. Match must resume where it was
stopped, if the league or governing body takes the decision to restart the game completely from the beginning,
bets will have no action.
Soccer 3-way moneyline betting
In soccer, the standard betting option is a 3-way line, where you can bet on Home, Away or Draw.
With a 3-way line, there cannot be any pushes, so if you bet on either the Home or the Away team to win, the
wager will lose if the game ends in a tie. The Draw option will be the winning bet whenever there is a
tie.
► 3-way moneyline bets for the full game count only the 90 minutes of regulation plus injury time.
► 3-way moneyline bets for the 1st half count only the first 45 minutes of regulation plus injury time.
Soccer “draw no bet” moneyline betting
In addition to the regular 3-way line, certain soccer matches also have an option to bet a 2-way line.
These lines are listed as “DRAW NO BET” and let you bet on either team to win, but there is no option for
betting the draw.
In case of a draw, all bets are graded no action and stakes are refunded. Bets count only for the 90 minutes
of regulation plus injury time.
Soccer total goals betting
With totals, your options are to bet the over or the under, predicting whether the total goals scored by both
teams combined will be more or less than the line offered.
Bets count only for the 90 minutes of regulation plus injury time.
Soccer venue changes & matches not played as listed
CHANGE OF VENUE
If a match venue in soccer is changed (other than to the away team's ground) then bets already placed will
stand providing the home team is still designated as such. If the home and away team for a listed match are
reversed (e.g. match is played at the original away team's ground) then bets placed based on the original
listing will be void.
We will endeavour to identify on our website all matches played at a neutral venue. For matches played at a
neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as
the home team.
SOCCER MATCHES NOT PLAYED AS LISTED
If an official fixture lists different team/match details to those listed on our website, bets will be void.
This includes, but is not limited to:
Discrepancies in Age Group ("Under 21" vs "Under 23")
Gender ("Womens" vs "Mens").
In all other cases bets stand, including instances where we list a team name without specifying the term 'XI'
in the name.
If a match is played in a non-standard format (i.e., 3 or 4 periods) then all “Halftime” related markets will
be voided.
Olympics general rules
NOTE: for team sports such as Olympic soccer or basketball, standard rules still apply for each respective
sport, as covered in other sections of this Help Center
Unless otherwise stated, wagers on individual athletes as well as team competitions are treated as "All-In"
and bets have action regardless of any participants' failure to compete due to injury, disqualification,
COVID-19, or other reason.
For example, if an athlete competing in a track and field event fails to participate (but the event overall
still runs) bets on that athlete will stand, and will be considered a loss. Or, if a future bet is made on a
team to win the basketball gold medal, and either the entire team, or certain players, are unable to compete,
bets still stand.
All betting payouts are based on podium positions during the official medal ceremony after the event
(dead-heat rules apply).
All head to head and group betting options require all competitors to leave the start line for action.
Bets on total country medals in a competition are based on the official medals table result once all medal
ceremonies have taken place. For medal totals on individual athletes, results include their team event
results.
Winners’ nationalities are determined by the country the winner competes for (not the country where they were
born, if these are not the same).
Tennis official match times
1. Tennis bets on the full match (money line, spread, total) are considered official only once the match is
completed without either player withdrawing due to injury, incapacity or disqualification.
2. If a tennis match is not completed because of a player retirement or disqualification, all handicap and
total games bets will be considered void, regardless of the score of the match. Such wagers will be canceled
and the monies refunded.
3. In the event of a match starting but not being completed, all bets will be void unless (after the start of
the match) a player is disqualified, in which case the player/team progressing to the next round or being
awarded the victory will be deemed the winner for settlement purposes. This applies to Match Winner betting
only.
In the event of any of the following circumstances all bets will stand:
A change of surface (either before or during a match)
A change from indoor court to outdoor court or vice versa
A venue change
A change of schedule and/or day of match
Please keep in mind there are certain markets which will have action as soon as the result has been
determined, regardless of the match being suspended afterwards. For example a wager on a player to win a
specific set will be settled once that set is final.
However this rule does not apply to wagers on the side, total, or spread for the full match. For example if a
wager is placed on the total number of games to go over, that wager has action only if the match is fully
completed. Should the match be suspended before completion, that bet will be void even if the total has gone
over.
NOTE: Bets on Padel will be settled based on all standard Tennis Rules.
Retirements or Disqualifications
Handicap and Total Games Betting
If a tennis match is not completed because of a player retirement or disqualification, all handicap and total
games bets will be considered void, regardless of the score of the match. Such wagers will be canceled and the
monies refunded.
Set Betting
If a tennis match is not completed because of a player retirement or disqualification, all set betting wagers
will be considered void and the monies refunded.
Example: if we offer player A (-1.5 sets or -2.5 sets ) vs player B (+1.5 sets or +2.5 sets) the match must be
completed. If the match is not completed, wagers on that line are void. If we offer player A to win exactly 2
sets to 1 or player B to win exactly 2 sets to 1, those lines would be canceled and refunded in the case of a
retirement as well.
(NOMINATED) Set Betting
If the (nominated) set is not completed because of a player retirement or disqualification, all bets on the
match will be considered void and the monies refunded. If the nominated set in a match is completed, the
wagers are graded and will stand on that line.
Head to Head Matchups
In the event of a match starting but not being completed, all bets will be void unless (after the start of the
match) a player is disqualified, in which case the player/team progressing to the next round or being awarded
the victory will be deemed the winner for settlement purposes.
IMPORTANT! This applies to Match Winner betting only; ALL match Totals and Handicaps/Spreads will be made
void.
Tiebreaker & super tiebreaker rules
When a tennis match goes to a tiebreaker, individual tiebreaker points will NOT be counted towards the grading
of over/under totals.
In other words, the tiebreaker adds one game only to the total.
For example, if a set is tied 6-6, a tiebreaker will be played to determine who wins the set. If that
tiebreaker ends with a score of 7-5, the set's final score is 7-6 and in this case, 13 games count towards the
total.
A Regular Tie Breaker is 1st player to 7 points with a 2 point advantage.
A Super Tie Breaker is 1st player to 10 Points with a 2 Point advantage.
For Doubles, Exhibitions and some Regular tour events, a Super Tiebreaker rule is applied when a match goes to
the third set. This means there is no traditional third set played, but instead, a tiebreaker (usually to 10
points) is used.
The same as a regular tiebreaker, when this happens only one game is added to the total for betting
purposes.
Super Tie Breaker example
1st Set
2nd Set
Super Tiebreaker
Player A
6
2
10(0)
Player B
1
6
12(1)
In this example, Player B wins the match, 2 Sets to 1, with the final game totals tied at 8.
Player A game total: 6 + 2 + 0 = 8
Player B game total: 1 + 6 + 1 = 8
Beginning in 2019, the four Grand Slams each have different ways of winning a final set:
Wimbledon: Final set. First to 7 points, tiebreak at 12-12
Australian Open: Final set. First to 10 points, tiebreak at 6-6
US Open: Final set. First to 7 points, tiebreak at 6-6
French Open: Final set. Advantage set, with no tiebreak
Golf official tournament times
Bets on golf tournaments are considered official in accordance with the golf tour’s decision.
The minimum number of holes required for an official winner to be announced can vary from 36 to 54 holes
depending on the tour. Bets will stand as long as the tournament's governing body announces the result as an
official one.
In the case of incorrect payouts caused by errors on the tour’s official website, WickedBet will amend the
payout as long as the error is confirmed within 24 hours of the bet's original settlement time.
Shortened or canceled golf tournaments
When betting on golf, keep in mind there are different rules regarding tournaments that are either shortened
or canceled entirely.
► If a tournament is shortened after it has started, then all bets stand and are based on the official result
determined by the PGA, LPGA, or other governing body. An example of this would be if the tournament's
governing body makes the decision to lower the tournament from 4 to 3 rounds.
► If a tournament is postponed due to weather, course conditions, etc., but is later resumed, all bets will
have action as long as the tournament is continued within 48 hours. If more than 48 hours have passed, all
bets will have no action.
If for any reason a tournament is suspended and later resumed with a change in location, all bets will have no
action.
► If a tournament is officially canceled and not resumed, all bets on the tournament have no action, except
markets that have already been decided.
All wagers placed on markets whose outcomes have already been determined will have action!
Example: when you place a bet on a matchup for a particular round, the bet will have action as soon as the
market is official (i.e., the round ends), even if the tournament is canceled after that.
Golf outright tournament winners
Bets on golfers to win a tournament outright can be placed right up until tee-off time.
Bets on tournament winners placed 10 days or less before the tournament commences will have no action if the
player does not start the tournament.
The only outright bets that will not be refunded are when 'All-in' betting is stated, and they are genuine
'Futures' markets and posted more than 10 days prior to the tournament starting. These bets will have action,
even if the player does not start the tournament.
Golf head to head matchup betting
Golf head to head matchup betting at WickedBet is offered on entire tournaments as well as on individual
rounds of a tournament.
► General Rules
In head to head matchups, both golfers must tee off in order for bets to have action.
If a player withdraws from the tournament after teeing off, their opponent will automatically be considered
the winner of the matchup.
If one player misses the cut, their opponent is deemed the winner.
If both players miss the cut, the player with the lower score wins.
Bets on individual round matchups which are accepted after the end of a day's play are void unless there is
further play which counts towards the result of the tournament (other than a playoff), or the bet type is
specifically stated to be on the outcome of a playoff.
► Rules for Moneyline bets
If both players are tied with the same score when the round/tournament ends, all moneyline wagers will push
and stakes will be refunded.
However, if the players end the tournament in a tie for 1st place, the playoff will be used to determine the
winner of the moneyline.
The only exception is when you are betting on a designated "72 holes" market. These apply to 72 holes played,
so if there is a tie after 72 holes, bets are no action and stakes are refunded.
► Rules for Handicap bets
If both players are tied with the same score when the round/tournament ends, all handicap wagers have action
and are graded accordingly (with the winning player being the one who was +0.5, +1.5, etc. i.e, - the
underdog)
For handicap betting, a playoff will not be used to determine the outcome of the matchup.
For handicap bets, if a player withdraws after tee off or misses the cut, the player who plays the most holes
wins.
Golf dead heat rule
In the event of a tie where 2 or more competitors are offered in one betting option, the dead heat rule
applies.
Under the dead heat rule, the payout will be the total bet amount (stake plus win) divided by the number of
players tied, minus the stake.
For example, you place a $100 bet on a player at +300 to reach the top 5 places in the tournament, and he
finishes 5th, but tied with two other players.
In this case, the dead heat rule will result in the following payout:
ADD Stake + Win amount (100+300) = 400
Take this result and DIVIDE by the number of players tied (3), giving you 400/3 = 133.33
Take this second result and SUBTRACT the stake amount (100) from it, resulting in 133.33 - 100 = 33.33
So the payout for this wager would be $33.33.
Boxing rules
Date: If the fight does not take place for any reason and is started again within 48 hours after the original
start date, then all bets count* for the rescheduled fight. If the fight is NOT started within 48 hours after
the original start date, then all bets will be void. *unless otherwise specified.
Future Fights - The one exception to the 48-hour rule, is fights that have been set up before the exact date
is known and will be reclassified under the correct event and date, once an official announcement has been
made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once
a fight has been reclassified, it is then subject to the 48-hour rule as normal.
If a rescheduled fight takes place in a country different from the original country, then all bets will be
void. If a fight is rescheduled and takes place at a different venue but in the same country, then all bets
are valid.
The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. For
betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning
option. Any subsequent changes made by governing bodies do not count for betting purposes.
Total Points/Rounds (Over/Under): If the fight is abandoned before its completion then all bets will be void,
unless the highest possible total to bet on has already been attained, in which case all bets stand. If a
boxer fails to start a round, then the previous completed round is considered the last round of the fight.
Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3 minute
rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands
exactly on the specified half-round time, the result will be considered ‘Over’. (e.g., Total is over/under 1.5
rounds and the contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).
Knockdown/Count in Round: Only knockdowns that lead to a “count” from the referee or if the referee initiates
a “count” will qualify for this bet.
Individual Round betting: Bets will be settled based on the round during which the bout ends. If a boxer fails
to start a round, then the previous completed round is considered the “winning” result for this bet. If for
any reason, the number of rounds is changed before the fight, all round by round bets will be considered
invalid.
Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.
Method of Victory: All bets will be settled on the official result declared. If, for any reason, the number of
rounds is changed before the fight, all bets stand. Offered options:
KO: When a fighter fails to stand up after a 10 count
TKO: When the bout is stopped by the referee or one fighter retires
Technical Decision: When the bout is stopped by a cut/injury not caused by a punch, and decided by the judges’
scorecards before the scheduled number of rounds is completed
Disqualification: When the bout is stopped and the referee declares one or both fighters as disqualified
On Points: When the bout is decided by the judges’ scorecards at the conclusion of the scheduled number of
rounds
Draw: When the judges’ scorecards are a draw, or when the referee stops the fight and declares a technical
draw
www.boxrec.com will be used as the official results page for any final decisions
Mixed Martial Arts rules
The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. Any
subsequent changes made by governing bodies do not count for betting purposes.
Total Points/Rounds (Over/Under): If a fighter fails to start a round then the previous completed round is
considered the last round of the fight. Where half a round is stated, the half way point of the respective
round (1 minute 30 seconds for 3 minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the
under or over. If a contest lands exactly on the specified half round time, the result will be considered
‘Over’. (Eg: Total is over/under 1.5 rounds and it contest ends at 1:30 of the 2nd round – the ‘Over’ will be
the winner).
Knockdown/Count in Round: Only knockdowns that lead to a “count” from the referee or if the referee initiates
a “count” will qualify for this bet.
Round by Round betting: Bets will be settled based on the round during which the bout ends. If a fighter fails
to start a round, then the previous completed round is considered the “winning” result for this bet.
Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.
Other combat sports rules
1. Date: If the fight does not take place for any reason and is started again within 48 hours after the
original start date, then all bets count* for the rescheduled fight. If the fight is NOT started within 48
hours after the original start date, then all bets will be void.
*unless otherwise specified.
Future Fights - The one exception to the 48-hour rule, is fights that have been set up before the exact date
is known and will be reclassified under the correct event and date, once an official announcement has been
made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once
a fight has been reclassified, it is then subject to the 48-hour rule as normal.
2. If a rescheduled fight takes place in a country different from the original country, then all bets will be
void. If a fight is rescheduled and takes place at a different venue but in the same country, then all bets
are valid.
3. The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. For
betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning
option. Any subsequent changes made by governing bodies do not count for betting purposes.
Table Tennis Void Bets
In the event of any of the named players in a table tennis match changing before the match starts then all
bets are void. In the event of a match starting but not being completed, all bets will be void, unless the
specific market outcome is already determined.
Once the result is determined for the settlement of bets, subsequent disqualifications and/or appeals will not
affect bets.
Match Winners & Game Winners
TABLE TENNIS MATCH WINNER
If there is a change to the scheduled number of games played in the match, bets placed on this market will
stand.
A match will officially start with the first serve of the match.
If a match is suspended, bets placed on this market will stand provided the match is completed before the end
of the competition.
If a match is suspended and is not completed before the end of the competition, bets placed on this market
will be void.
If a player is disqualified or retires from the match, bets placed on this market will be void because the
match did not play for the full duration.
Settlement will occur in real time and will be taken from the feed supplied by our service providers.
TABLE TENNIS GAME WINNER
If a match is suspended during the specific game, bets placed on this market will stand provided the specific
game is completed before the end of the competition.
If a match is suspended during the specific game and is not completed before the end of the competition, bets
placed on this market will be void.
If a match is suspended after the specific game, bets placed on this market will stand win or lose.
Handicap Betting (Points)
MATCH HANDICAP
Predict the result of a specific match after the handicap spread has been applied to one of the competitors. A
handicap of (+/-) one or more points will be given to one/both of the competitors which will be added to the
actual number of points won by each competitor of the match.
GAME HANDICAP
Predict the result of a specific game after the handicap spread has been applied to one of the competitors. A
handicap of (+/-) one or more points will be given to one/both of the competitors which will be added to the
actual number of points won.
In the event of the statutory number of games being changed or differing from those offered for betting
purposes, then all bets are void.
Total Points Betting (Match and Player)
Markets are based on the statutory number of games being played. In the event of the statutory number of games
being changed or differing from those offered for betting purposes then all bets are void.
Predict whether the number of points played in a specific game will be over/under the number specified.
Example: if the market is over/under 16 points, over means 17 points or more and under means 15 points of
fewer.
Predict whether the number of points played in a specific match will be over/under the number specified.
Example: if the market is over/under 67.5 points, over means 68 points or more and under means 67 points of
fewer.
The Match must be completed for ‘Match’ Total Bets to stand. The specified Game must be completed for ‘Game’
Total bets must stand.
Other Table Tennis Markets
In-Play Game Markets (Current and Next)
The specified game must be completed for bets to stand, unless the specific market outcome is already
determined.
First Game Markets
The game must be completed for bets to stand, unless the specific market outcome is already
determined.
Race to Markets
Bets are settled based on the first player to reach the nominated number of points in the relevant game. In
the event of neither player reaching the number of points required (because of abandonment) then bets on that
market will be void. If the relevant game is not played, then all race markets for that game will be void.
In-Play Point Betting
Bets are offered for a player to win the nominated point. In the event of the point not being played, due to
the game or match ending, all bets on that point will be void.
Correct Score after X Games
Bets are void if the statutory number of games are not completed, or are changed, unless the outcome is
already determined.
eSports general rules
If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong
object.
All wagers will be settled using the official result as declared by the relevant governing body of the
competition concerned.
Total Betting: A total in eSports can be Rounds/Maps/Kills or other counting measures dependent on the game.
The total will only be referred to as the "total".
If the announced number of maps/rounds is changed, all bets on the handicap or total are canceled. However,
bets on the moneyline (outcome of the match) will still have action.
If a player or team receives a walkover, win by admin decision, or forfeits on at least one map, all wagers on
the map and on the series (moneyline, spread, and total) will be canceled and wagers refunded.
Wagers will not be canceled because a team is playing with a stand-in or replacement player.
In a match where one team begins with an advantage of one map, the maps will be numbered by first map played
(ex. map 1, map 2, etc.)
The bets on a match will stand as long as the two teams are correctly listed, regardless of the League header
under which the teams are placed on the WickedBet website.
If there was an error/typo or system failure that would result in incorrect odds (line), WickedBet reserves
the right to void the bet or revise the odds and resettle the bet at the correct odds at our sole
discretion.
If a draw option has not been made available, then extra time will count, if played.
If a player or team changes their name, any wagers placed on lines offered under the previous name will still
have action, as long as it’s clear what game or match the wagers are on.
Live Betting: In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live
wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.
eSports official match times
The start dates and times displayed on the WickedBet website for eSport matches are an indication only and are
not guaranteed to be correct.
If a match is suspended or postponed, and not resumed within 24 hours from the actual scheduled start time,
then wagers on the match will have no action and be refunded.
However, bets on whether a team/player advances in a tournament, or wins the tournament, will still have
action regardless of a suspended or postponed match.
Cricket general rules (all match formats)
Matches not Played as Listed
If a match venue is changed then bets already placed will stand, providing the home team is still designated
as such. If the home and away team for a listed match are reversed then bets placed based on the original
listing will be void.
Batsman Matches
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman
has faced one ball or is given out before the first ball is faced. In the event of two or more players ending
on an equal number of runs then bets void.
Batsman Match Runs
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis
counts) otherwise all bets are void unless settlement of bets is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches, there must be a minimum of
200 overs bowled.
Batsman Runs (In-Play)
Over/Under runs bets will stand after batsman has faced one ball or is given out before the first ball is
faced. Score counts if the batsman is Not-Out including if innings is declared.
Test Matches and First-Class Matches - Subject to the above all bets will stand irrespective of delays caused
by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of
overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets
is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number
of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of
bets is already determined.
Players that retire hurt will have their scores graded as action at the end of the current batting inning or
if they are dismissed upon return
To Score 50/100/150/200/250/300/350/400
Bets will stand after batsman has faced one ball or is given out before the first ball is faced. Score counts
if the batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused
by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of
overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets
is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number
of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of
bets is already determined.
To Score Most Runs - Group
Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s) of the
specified batsman. Dead-heat rules apply. Players must face at least one delivery from the striking
end
Player Performance
These markets use a points-based scoring system to determine their outcome. The point schedule is as
follows:
1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on
non-selected players.
In One Day matches both teams must face at least 45 overs each, otherwise bets void, unless settlement of bets
is already determined. In Test and First-Class matches, the whole match counts. In drawn games a minimum of
200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20
matches the match must be scheduled for the full 20 overs and there must be an official result unless
settlement of bets is already determined.
1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs
will be included. The over must be completed for bets to stand unless settlement is already
determined.
Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth -
Lewis counts) otherwise all bets are void unless settlement is already determined. For settlement purposes,
any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs
bowled.
A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth -
Lewis counts) otherwise all bets are void unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and First-Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs
bowled.
Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth -
Lewis counts) otherwise all bets are void unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and First-Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs
bowled.
1st Wicket Method
The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the
1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.
Runs at Fall of 1st Wicket
At least one delivery must be bowled if no wickets fall bets will be void unless settlement is already
determined.
Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to
outside interference then all bets will be void unless settlement is already determined. If a match is reduced
in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of
the number of overs bowled will be the winners. In matches determined by a Super-Over any run out during the
Super-Over will not count for settlement purposes. In Test and First-Class Matches, all innings of the match
will count.
1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which
team bats first. The following minimum number of overs must be scheduled otherwise all bets are void unless
settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Test and First-Class Matches - Declarations will be considered the end of an innings for settlement purposes.
In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being
completed due to outside interference or inclement weather, all bets will be void unless settlement is already
determined.
Man of the Match
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.
Highest 1st Innings Opening Partnership / Highest Opening Partnership
Bets stand once 1 ball has been bowled in each team's 1st innings. Settlement is based on the 1st innings
only. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.
Most Match Sixes/Total Match Sixes
If a match is abandoned due to outside interference then all bets will be void unless settlement is already
determined.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets
is already determined. In Test and County Championship matches, the whole match counts. In drawn games a
minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In
Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless
settlement of bets is already determined. For settlement purposes, this is all deliveries from which a batsman
is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes
hit during the Super-Over will not count for settlement purposes.
Outside interference does not include weather events.
Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets
will be void, unless settlement is already determined. In the event of a tie, bets will be void.
Next Man Out/Next Batsman Out
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on
both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets
will be void and stakes returned.
Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets fall, all
bets will be void.
Method of Dismissal (2-Way)
The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.
Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement
is already determined, otherwise, bets will be void.
Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.
Next Over Runs / Next Over Runs Odd/Even
Extras and penalty runs will be included. The over must be completed for bets to stand unless the result is
already determined. If an innings ends during an over then that over will be deemed to be complete unless the
innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an
even number.
Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to
be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets
will be void if the run count is Zero for a specified Over.
Wickets in Next Over
The over must be completed for bets to stand unless the result is already determined. If an innings ends
during an over then that over will be deemed to be complete unless the innings is ended due to inclement
weather in which case all bets will be void.
To Score Most Runs
Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the
specified batsman.
Session Runs
Extras and penalty runs will be included. 20 overs must be completed for bets to stand.
1st Innings Run Handicap
Both team's 1st Innings must be completed (including declarations) for bets to stand.
Wickets Lost
One ball must be bowled for bets to stand.
Player of the Series
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4
(Deduction)). Winner as declared by the ICC. Dead-heat rules apply.
Series Correct Score
Bets void if the designated number of matches are not completed.
Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4
(Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with
the least number of runs conceded will be the winner. Dead-heat rules apply.
Bowler Matches (Series)
In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs
conceded will be deemed the winner.
Batsman Matches (Series)
In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal
number of runs then bets void.
Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.
Top Team Spinner (Series)
In the event of two or more spinners taking an equal number of wickets then the spinner with the least number
of runs conceded will be deemed the winner.
Cricket One Day/Twenty20/Test Matches
One Day/Twenty20 Matches
Match Betting
In matches affected by adverse weather, bets will be governed by the official competition rules with the
following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be
void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side,
bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then
Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will
be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side
batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set
number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based
on the official competition rules. In the event of a change of opponent from the one advertised then all bets
for that match are void.
Outside interference does not include weather events.
If a match is canceled then all bets will be void if it is not replayed within 48 hours of its advertised
start time.
Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a
series is drawn and no draw option is offered, bets will be Push/cancel.
Race to 10 Runs
Bets stand unless either of the listed players does not open the batting, then all bets are void. Bets stand,
regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the
option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either is Not-Out then bets are
void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.
Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs
Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side
batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set
number of overs has been played or play is terminally stopped by weather or bad light).
If the team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a
match is abandoned due to outside interference then bets will be void. If the match is affected by weather or
any other delay and overs are reduced in either innings then all bets will be void.
Outside interference does not include weather events.
Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void.
Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise
bets void.
One Day Internationals - 20 overs
All Domestic 40 Over Competitions - 10 overs
All Domestic 50 Over competitions - 20 overs
All Twenty20 Cup - 6 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least number of
runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be
void.
Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or
any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets
were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when
the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets
will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes, the outcome is based on all deliveries from which a
batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by
the bowling team will not count for settlement purposes.
Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the
score to count.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the
market. If a team declares or reaches its target then the total amassed will be the result of the market. Bets
will be void should no more play take place following the intervention of rain, or any other delay, as the
ability to reach previous quotes offered, will have been removed. If settlement of bets can be determined they
will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then
previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be
void.
Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a
team declares or reaches its target then the over number at that time will be the result of the market. For
example, if a wicket falls after 46.2 overs, we settle on 47th over.
For betting purposes, quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to
specifying balls bowled in an over.
Bets will be void should no more play take place following the intervention of rain, or any other delay, as
the ability to reach previous quotes offered, will have been removed. If settlement of bets can be determined
they will be settled accordingly. E.g., Should a team leave the field due to an intervention during over 17
then previous quotes less than this total will be settled. However, quotes higher than this will be
void.
Runs Off Delivery (Including Alternative Quotes)
For settlement purposes, all extras do not count as deliveries. For example, if an over starts: Wide - No Ball
- Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to
include the runs scored from the previous ‘extras’.
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless
settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less
than the selected overs or reaches their target) then bets will stand.
Wickets Lost by 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team
declares or reaches its target then the wickets lost at that time will be the result of the market.
A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth -
Lewis counts) otherwise all bets are void unless settlement is already determined. For settlement purposes,
any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Total Runs in Match
The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is
already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Player to Score Most Sixes
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void.
The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is
already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.
In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement
purposes.
Highest Individual Score
The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is
already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Batsman Groups
The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is
already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 45 overs for each team.
Quoted players must reach the crease for bets to stand otherwise bets are void.
Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.
Test Matches (Five Day Matches)
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then
dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side
batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set
number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
Top Batsman/Bowler
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or
do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number
of runs conceded will be deemed the winner.
A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st
(as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless
settlement is already determined. For settlement purposes, any batsman’s score of 50 or above will
count.
A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st
(as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless
settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.
Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings
being forfeited all bets will be void. In the event of an innings not being completed due to outside
interference or inclement weather, all bets will be void unless settlement is already determined. For
settlement purposes, any batsman’s score of 50 or above will count.
Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings
being forfeited all bets will be void. In the event of an innings not being completed due to outside
interference or inclement weather, all bets will be void unless settlement is already determined.
Player Match Wickets
Bets stand if player bowls 1 ball. Otherwise, bets are void. Both innings count.
Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement
of bets is already determined.
For Innings Sixes specifically, for settlement purposes, the outcome is based on all deliveries from which a
batsman is credited with exactly six runs (including All-run/Overthrows).
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless
settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less
than the selected overs or reaches their target) then bets will stand.
First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules
apply.
Series Betting
Bets void if the designated number of matches are not completed. For series batsman, total runs and player
matches, any runs scored in both innings of all the matches in the series will count. For player performance
the runs scored, wickets, catches and stumping’s taken in both innings of all matches in the series will
count.
Which Player Will Score the Fastest Fifty in the Series?
This will be measured in terms of the number of balls faced to reach fifty. Dead-heat rules apply.
Which Player Will Score the Fastest Hundred in the Series?
This will be measured in terms of the number of balls faced to reach a hundred. Dead-heat rules apply.
Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless the result is
already determined.
Make a Century (Yes/No)
To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void.
Bets on players who are selected but do not bat will be settled as losers.
Top Batsman / Bowler (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting
11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules
apply.
Test Match Team Totals (2-Way)
For Test matches, totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All
Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
Fall of 1st Wicket in Match Over/Under Runs
The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market.
If a team declares or reaches its target then the total amassed will be the result of the market.
Will There Be a Run-Off 1st Ball of Match
Extras and penalty runs will be included. In the event of no play, bets will be void.
Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is
forfeited.
To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before the first ball
is faced. Score counts if the batsman is Not-Out including if innings is declared. All bets stand irrespective
of delays caused by rain or for any other reason.
For settlement purposes, this market will be determined by whether or not the team batting second reaches the
‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings
(including declarations) for bets to stand, otherwise bets will be void.
Cricket Two/Three/Four Day Matches
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned
due to outside interference then bets will be made void. In the event of a tie, Dead-Heat rules will
apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side
batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set
number of overs has been played or play is terminally stopped by weather or bad light).
Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement
of bets is already determined.
Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player, not in the starting 11 are void. Bets on players who are selected but do not bat or
do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number
of runs conceded will be deemed the winner.
First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules
apply.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the
market. If a team declares or reaches its target then the total amassed will be the result of the market.
Bets will be void should no more play take place following the intervention of rain, or any other delay, as
the ability to reach previous quotes offered, will have been removed. If settlement of bets can be determined
they will be settled accordingly. E.g., Should a team leave the field due to an intervention on a total of 135
then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will
be void.
Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a
team declares or reaches its target then the over number at that time will be the result of the market. For
example, if a wicket falls after 46.2 overs, we settle on 47th over.
For betting purposes, quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to
specifying balls bowled in an over.
Bets will be void should no more play take place following the intervention of rain, or any other delay, as
the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined
they will be settled accordingly. E.g., Should a team leave the field due to an intervention during over 17
then previous quotes less than this total will be settled. However, quotes higher than this will be
void.
Runs Off Delivery (Including Alternative Quotes)
For settlement purposes, all extras do not count as deliveries. For example, if an over starts: Wide - No Ball
- Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to
include the runs scored from the previous ‘extras’.
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless
settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less
than the selected overs or reaches their target) then bets will stand.
Wickets Lost By 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team
declares or reaches its target then the wickets lost at that time will be the result of the market.
Batsman Number of 4's
For settlement purposes, this is all deliveries from which a batsman is credited with exactly four runs
(including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced
by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when
the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets
will be void if the entire innings is not completed, unless settlement of bets is already determined.
Batsman Number of 6's
For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs
(including All-run/Overthrows).
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced
by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when
the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets
will be void if the entire innings is not completed, unless settlement of bets is already determined.
Team Runs Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already
determined, otherwise, bets are void.
Team Wickets Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already
determined, otherwise, bets are void.
To Save Follow On
For settlement purposes, this market will be determined by whether or not the team batting second reaches the
‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings
(including declarations) for bets to stand, otherwise bets will be void.
Cricket World Cup
Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets
actually registered count.
Total Tournament Wides
If a bowler bowls a wide, all extra runs taken from the wide delivery count (e.g., if it goes for 4 and is
scored as 5 wides). For betting purposes, the delivery will count as 5 rather than 1 wide deliveries
bowled.
Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes, the official total will stand regardless of any matches being abandoned or reduced in
overs.
Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs
(including All-run/Overthrows). The official total will stand regardless of any matches being abandoned or
reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise, bets are void.
Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.
Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.
First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be deemed the
one who has reached their century first in terms of time. If no player scores a century then bets will be
void. Stakes will be returned on any player who does not participate in the tournament.
First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the
one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be
void. Stakes will be returned on any player who does not participate in the tournament.
Fastest 100 Scored
This will be measured in terms of the number of balls faced to reach a hundred. Dead-heat rules apply.
Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive
deliveries in the same match) is officially recorded during the tournament.
Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or
fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website
are not available or there is significant evidence that the official score(s) provider or official website is
incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence,
bets will be settled based on our own statistics.