General wagering rules


The rules at Wickedbet match very closely to those found at Las Vegas Sportsbooks, and are used to protect both the company and you, the bettor.

For detailed information, please check these sections of the Help Center:

  • Claims/Disputes

  • Official Game Times

  • Wager Cancellations

  • Delays, postponements & overturned results


All rules for specific sports can be found in the House Rules main section.

WickedBet reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.

All rules, regulations, and payouts are subject to change without prior written notice.

If you need any assistance with matters related to rules, bet grading or anything else, feel free to contact the Wickedbet team on our website or Discord.

Wager disputes (claims)


If you disagree with any aspect of a wager you’ve placed, you are welcome to log an official dispute (commonly known as a “claim”).

Claims must be reported no later than 15 (fifteen) calendar days following the settlement of the wager.

You can report a claim by contacting the wagering team in the live chat at the bottom right of your screen. Please provide the bet’s ticket number to allow the claim to be reviewed as quickly as possible.

With all wagers placed online, the system logs will be used to determine what occurred.

If following an initial review of the case there remains any doubt regarding the wager type, line, market, amount, or any other detail, the claim will be escalated to the Wickedbet management team. All decisions made by them are final.


Time frame for making claims


All claims must be reported within 2 calendar days from the time the wager was settled.

No claims will be honored after this fifteen-day period. For example, if you wish to make a claim for a wager that is settled on the 1st of the month, your claim must be submitted by the 16th.

To be sure there are no errors, it is highly recommended to review all wagers carefully, as follows:

1. Check your bets prior to confirming them on the Bet Slip online.
2. Confirm they have been entered correctly just after they are placed.
3. When the bets settle, review that the outcomes and payouts are correct.


Final decisions on claims


BETS PLACED ONLINE

All bets placed over the internet are logged and backed-up regularly on our servers. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute.

If after review, there remains any doubt regarding the wager type, line, market, amount, or any other aspect, the claim will be escalated to the Wickedbet management team.

All decisions made by them will be final.



Official game times (multiple sports)


This page covers the rules for determining at what point during a game or match the contest is considered to be official for wagering purposes.

All rules apply to both pre-game and live betting.

American Football
Bets on the full game are considered official after 55 minutes of play. If a game is canceled before 55 minutes, straight bets have no action, and parlays & teasers are reduced accordingly.
Bets on 1st halves, 2nd halves and quarters will have action only upon full completion of the period in question. Example: if you bet on the 4th quarter and the game is suspended with one minute remaining in the quarter, the bet will have no action.
Bets on spreads, moneylines, and totals for the full game and 2nd halves always include overtime scoring. Bets for 4th quarter don't include overtime scoring.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on the outcome of the next drive have action as soon as that drive is completed, even if the game is suspended after that point.


Baseball
All full game wagers on baseball are official after 9 full innings (or 8½ innings if the home team is winning). A winner must also be determined and the result deemed official by the league for bets to have action.
This applies to moneyline bets, total runs (over/under) and bets on the Run Line.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on next-play outcome have action as soon as that play is completed, even if the game is suspended after that point.

Basketball
Bets on the full game are considered official once the game reaches the point when there are only 5 minutes remaining. This will be after 43 minutes of play (NBA) or 35 minutes of play (NCAA or any other League unless otherwise specified, including the NBA Summer League and WNBA).
If the official time of play is not completed, bets on the spread, total, or moneyline are treated as no action, and all parlay and teaser bets will be reduced accordingly.
Bets on 1st halves, 2nd halves and all quarters will have action only upon full completion of the period in question. Example: if you bet on the 4th quarter and the game is suspended with one minute remaining in the quarter, the bet will have no action.
Bets on spreads, moneylines, and totals for the full game and 2nd halves always include overtime scoring. Bets for 4th quarter don't include overtime scoring.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on a player to score a certain number of points will be settled as soon as the player reaches the point total, even if the game is suspended after that point.

Hockey
Bets on the full game become official after 55 minutes of play.
Bets on periods will have action only upon full completion of the period in question. Example: if you bet on the 2nd period and the game is suspended with one minute remaining in the 2nd period, the bet will have no action.
Goals scored during overtime are included for wagers on the full game (sides and totals), but are not included on wagers for the 3rd period. *This applies to NHL ONLY. For all leagues other than NHL, wagers are based on regulation time only, unless otherwise stated.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on the team to score next will be settled as soon as the next goal is scored, even if the game is suspended after that point.

Tennis
Bets on the full match (moneyline, spread, total) are considered official only once the match is fully completed without either player withdrawing due to injury, incapacity or disqualification
Game and set betting - the game or set in question must be fully completed for action.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on the over/under for the total number of games will have action as soon as the total goes over, even if the game is suspended after that point.

Soccer
Bets are considered official (for most markets) based on the result at the end of 90 minutes or full-time.
The terms 'full-time', '90 minutes' and 'normal time' all refer to the period of play including the 90 minutes of regulation plus injury time, but not including any extra periods (overtime) or penalty shootouts.
For games played during the knockout stages in a tournament, you will typically see the option to bet on the Team to Advance. This is an ‘outright winner’ bet, and this option is not limited to 90 minutes + injury time. With this option, you’re betting on a team to win the game any way possible – whether it’s within normal time, during extra periods, or in a penalty shootout (if necessary).
1st and 2nd halves – the half must be completed fully for bets to have action.
The exceptions are any markets whose outcome has already been determined. Example: bets placed on the next goalscorer will have action as soon as the next goal is scored, even if the match is suspended after that point.

NOTE: Game delays, postponements and suspensions follow rules described in the following article: Delays, postponements & overturned results


Cancelling or deleting wagers


Once a wager has been confirmed, the bet will be considered final and cannot be altered or canceled. You have the option to wager the other side in order to reduce losses, but the bet cannot be deleted entirely.

All bet payouts are calculated using the odds which were in effect at the moment the wager was placed. Any subsequent changes to the odds will not affect any pending wagers.

To avoid mistakes, we strongly recommend you carefully check all wagers on your bet slips before confirming them online.


Delays, postponements & overturned results


Delayed / Postponed Events

If any game, match or event is delayed before it has reached the point where it can be considered an official result for betting purposes, all wagers have no action unless the event is resumed within a specific amount of time.

NOTE: The rules below apply to both pre-game and Live Betting.


American Football (NFL / NCAA / CFL / Arena Football)
Event must be resumed and completed within 5 days from the starting time (in the time zone where the game is played)

Basketball (NBA / NCAA / WNBA)
Event must be resumed and completed by 5:00 AM PST the following day

Hockey (NHL)
Event must be resumed and completed by 5:00 AM PST the following day

Baseball (MLB / NCAA / Dominican Professional Baseball League)
Event must be resumed and completed by 5:00 AM PST the following day

Baseball (International / Softball)
Event must be resumed and completed within 36 hours of the originally scheduled start time

Soccer
Event must be resumed within 48 hours of the originally scheduled start time

International Basketball and International Hockey (NCAA, NBA & NHL excluded)
Event must be resumed and completed within 48 hours

Boxing
Event must be resumed and completed within 48 hours
*Future Fights - The one exception is with fights that have been set up before the exact date is known and will be reclassified under the correct date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48-hour rule as normal.

eSports
Event must be resumed and completed within 24 hours

Golf, Rugby, Cricket & Other Sports
Event must be resumed and completed within 48 hours


Exceptions apply for events played during a post-season, playoff, major tournament or similar event. As these types of contests must be played to completion to determine who advances, or wins, the tournament, all bets will have action as long as the game/match is completed within 30 days from the original start date.

For detailed explanations on each sport, please visit the relevant sections of the Help Center.

Protests / Overturned Results
In the rare event of the outcome of an event being protested by the losing side (and ultimately overturned), Wickedbet follows Las Vegas gaming rules. Otherwise, Wickedbet does not recognize protests and overturned decisions for wagering purposes.

Dead Heat Rules


In the event of a tie where 2 or more competitors are offered in one betting option, the dead heat rule applies. This can happen with future bets including statistical leaders for a season, or bets on players to finish in a certain position in a tournament, commonly seen in golf.

Under the dead heat rule, the payout will be the total bet amount (stake plus win) divided by the number of players tied, minus the stake.

For example, you place a $100 bet on a player at +300 to reach the top 5 places in the tournament, and he finishes 5th, but tied with two other players.

In this case, the dead heat rule will result in the following payout:

1. ADD Stake + Win amount (100+300) = 400
2. Take this result and DIVIDE by the number of players tied (3), giving you 400/3 = 133.33
3. Take this second result and SUBTRACT the stake amount (100) from it, resulting in 133.33 - 100 = 33.33

So the payout for this wager would be $33.33.

Pushes on straight bets


In cases where a point spread falls exactly on the number you bet, that wager will be considered a "push" and will result in "No Action" (the bet is canceled and the money returned to your balance).
For example, you take the Kansas City Chiefs -4 and they win the game by a score of 24-20. This is a push and any bets placed on the favorite at -4 or the underdog at +4 will all have no action.
Pushes can occur on total (over/under) bets as well.
However, with moneyline betting, a push will only happen if the game/match ends in a tie. Exceptions apply to sports where a 3-way line offers the draw as an option.

Pushes on parlays and teasers


PARLAYS
When you place a parlay and one (or more) of the selections in your parlay is a push / no action, the parlay drops down to the next possible number of teams.
For example, if you have a 4-team parlay with three winning selections and one push, it becomes a 3-teamer, with the payout adjusted accordingly. If this happens on a 2-team parlay (one winner and one push), it would just become a straight bet.

TEASERS
With teasers it works similar to parlays (i.e., a 3-team teaser with one push and two winning selections drops down to a 2-team teaser). However, a teaser cannot be reduced to a straight bet, which means:

  • any 2-team teaser with a win and a push will result in the entire bet pushing (no action).

  • any 2-team teaser with a loss and a push will result in a loss.

Also, Special Teasers (10 points for football / 8 points for basketball) do not allow the number of teams to be reduced at all, so on those, any push + win will result in the entire bet pushing.

Cancelling or deleting wagers


Once a wager has been confirmed, the bet will be considered final and cannot be altered or canceled. You have the option to wager the other side in order to reduce losses, but the bet cannot be deleted entirely.
All bet payouts are calculated using the odds which were in effect at the moment the wager was placed. Any subsequent changes to the odds will not affect any pending wagers.
To avoid mistakes, we strongly recommend you carefully check all wagers on your bet slips before confirming them online.

Starting dates & times


Dates and starting times shown for all sporting events are based on official times provided by leagues and other governing bodies. These are for guidance purposes only.
Bets will be accepted up until the announced start times. Should the start time be delayed beyond what was originally posted, WickedBet may continue accepting wagers however WickedBet reserves the right to stop taking new bets at any point as decided by management, once the official start time has passed.
If for any reason, a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void and stakes will be refunded.

General overtime rules


For some sports that have the possibility of going into an overtime (OT) period, the overtime will count towards the contest's final score for the purposes of:

► Full game wagers (spread, totals, moneylines)

► 2nd Half wagers (spread, totals, moneylines)

In most cases, bets made on the 4th quarter of a game do NOT include scores in overtime.
Generally speaking, these OT rules apply to football and basketball overtimes.
In sports such as soccer and rugby, there are usually markets that apply only to regulation time; excluding OT periods entirely. However, these sports may also offer alternative "OT Included" lines which will be clearly labeled as such.

Keep in mind this article is only to be used as a guideline and these exact rules do not apply to all events! Please check individual rules for each sport to be certain of which rules apply.


Parlay restrictions


It is not possible to parlay both the spread with the moneyline on the same team, in the same game/match.
Parlays where the outcome of one selection closely contributes to the outcome of another selection (i.e., "correlated plays") are also not allowed.

► For example, a football game with a heavy favorite (-14 pts) and a high total (65 pts). It would typically not be possible to parlay the side with the over on this type of game.

Similar rules apply to baseball and hockey:
Run Lines cannot be parlayed with totals in the same baseball game.
Puck Lines cannot be parlayed with totals in the same hockey game.
All decisions on parlay restrictions are made by WickedBet management and are final.

Maximum payouts on parlays & teasers


PARLAYS
On parlays, the maximum amount that can be won is $250,000 USD. This amount is capped even if the original parlay calculation results in a higher payout.
Please note that when betting the same parlay multiple times, where the combined payout exceeds $10,000 the maximum of $10,000 USD only will be paid should the parlays win.

TEASERS
On Special Teasers (+10 points in football / +8 points in basketball) the maximum payouts are capped as follows:

Point spreads only When totals are included
NFL $500 $10,000
NCAA College Football $500 $5,000
NBA and NCAA College Basketball $500 $5,000

Incorrect lines have no action


In the case of an obvious error on either the posted line, scheduled game time or maximum wager limit, all wagers on that game/event will be deemed as "No Action" and WickedBet does not offer any type of compensation for wrong lines or other errors.

Future bets


All future bets are considered "All-In" and will have action regardless of the number of games played unless a minimum number of games is explicitly stated.
When the "All-In" rule is applied, bets have action even if the specified team or player fails to participate in any number of games, for whatever reason, or regardless of any games being suspended or shortened.
In situations where two or more competitors finish tied for the same position for any future bet, the payouts will be adjusted in accordance with the Dead Heat rules.

Team name and location changes (futures have action)


If an organization undergoes a team name change, future bets placed prior to the change will not be affected and will still have action. This applies to any part of the name being changed (mascot/logo or the city/region).
For example, if a bet is placed on a team to win the championship, and before the season starting that team announces they will use a new mascot, the bet stands.
This also applies to location changes that should occur, such as a team moving their home games to a new stadium for either a portion of or the entire season. In this case futures on that team will have action.
This is not to be confused with a venue being changed for an individual game, in which case different rules apply and non-future bets may be void.

* Future bets covered by these rules include (but are not limited to) teams to win a division, conference, or championship, team season win totals, and individual player awards and statistical achievements.

Reduced Juice


As an added benefit to our players, occasionally reduced juice will be available on selected markets, with commission lowered from -110 to -108, giving you more value on your bets.
Please note that reduced juice is available only to recreational players and is subject to removal at any time.

Fair play rules - Live Feeds


As part of our fair play rules, should any player be suspected of utilizing a faster game feed, with the aim of gaining an unfair advantage when placing a wager, their activity is subject to an extensive review.
Any wagers determined to have been placed in violation of this fair play rule are subject to being void with the original stake amount returned. In such cases the user's account may be suspended for the duration of the investigation, and could result in a permanent account suspension as well.
Any decisions made by management are final

Wager disputes (claims)


If you disagree with any aspect of a wager you’ve placed, you are welcome to log an official dispute (commonly known as a “claim”).
Claims must be reported no later than 15 (fifteen) calendar days following the settlement of the wager.
You can report a claim by contacting the wagering team on Please provide the bet’s ticket number to allow the claim to be reviewed as quickly as possible.
With all wagers placed online, the system logs will be used to determine what occurred.
If following an initial review of the case there remains any doubt regarding the wager type, line, market, amount, or any other detail, the claim will be escalated to the WickedBet management team. All decisions made by them are final.

Time frame for making claims


All claims must be reported within 15 calendar days from the time the wager was settled.
No claims will be honored after this fifteen-day period. For example, if you wish to make a claim for a wager that settled on the 1st of the month, your claim must be submitted by the 16th.
To be sure there are no errors, it is highly recommended to review all wagers carefully, as follows:

1. Check your bets prior to confirming them on the Bet Slip online.
2. Confirm they have been entered correctly just after they are placed.
3. When the bets settle, review that the outcomes and payouts are correct.

Final decisions on claims


BETS PLACED ONLINE
All bets placed over the internet are logged and backed-up regularly on our servers. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute.
If after review, there remains any doubt regarding the wager type, line, market, amount, or any other aspect, the claim will be escalated to the WickedBet management team.

All decisions made by them will be final.


Football official game times


Bets on the full game are considered official after 55 minutes of play. If a game is canceled before 55 minutes, straight bets are treated as no action, and parlays & teasers will be reduced accordingly.
Bets on 1st halves, 2nd halves and all quarters will have action upon full completion of the period in question. Example: if you bet on the 4th quarter and the game is suspended with one minute remaining in the quarter, the bet will have no action.
Bets on spreads, moneylines and totals for the full game and 2nd halves always include overtime scoring. Bets for 4th quarter don't include overtime scoring.

Any market whose outcome has already been determined will have action, even if the game is suspended after that point.
For detailed rules about games that are delayed, suspended, or postponed please see the article on Suspended / postponed football games.

Suspended / postponed football games


For bets on football to have action, the game must reach official game time within 5 days of the originally scheduled start time.

  • If a game is postponed/suspended AFTER it has been deemed an official game, wagers will be graded based on the official times explained here: Football official game times.

  • When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played within 5 days of the originally scheduled start time, all bets have no action and stakes will be refunded.

  • When a game is in progress and delayed BEFORE it has been deemed official, the game must be resumed and completed within 5 days of the originally scheduled start time for bets to have action.

If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will have action.

All postseason wagers have action, as long as the game is completed within 30 days.


All wagers placed on markets whose outcomes have already been determined will have action!
Example: when you bet on a 1st quarter line, the bet will have action as soon as the market is official (the quarter ends), even if the game is suspended after that.


Ties in football


If a game ends in a tie score the following rules will be applied:

  • Moneyline bets will have no action and stakes will be refunded

  • Point spreads will have action

  • Totals will have action


  • For example, if a game ends with a score of 31-31, any wagers on the favorite minus 3 points will be graded as losses, while any wagers on the underdog plus 3 will be winners. Suppose the total line on the game was 48.5, all bets on the over will be winners and bets on the under will lose. And every wager made on the moneyline will be no action.

    NOTE: These rules apply to NFL and CFL only. For any other league, games cannot end in ties and play will continue until a winner has been determined.

    Football overtime rules


    When a game goes into overtime, any score that happens in the overtime period will count towards bets placed on the full game and the second half (this applies to point spread, moneyline and total bets).

    Overtime does not count towards any 4th quarter bets.

    Football parlay payouts


    FOOTBALL PARLAYS
    (amounts per every $1 USD wagered)
    2 Team $2.645
    3 Team $5.958
    4 Team $12.283
    5 Team $24.359
    6 Team $47.413
    7 Team $91.424
    8 Team $175.446
    9 Team $335.852
    10 Team $642.082
    11 Team $1226.701
    12 Team $2342.793
    13 Team $4473.514
    14 Team $8541.254
    15 Team $16306.940

    * These payouts are based on -110 lines.

    On any parlay, pushes combined with wins will result in the bet being reduced to the next lowest number of teams.

    Example: If you have a 6-team parlay with 5 wins and 1 tie, this becomes a 5-team parlay and the payout will be adjusted accordingly.

    Baseball rules overview


    OFFICIAL GAME TIMES
    All full game bets are considered official when:

    • The home team is winning after 8½ innings

    • The visiting team is winning after 9 full innings

    • The game is tied after 9 full innings

    • The home team wins in the bottom of the 9th


    NOTE: If the home team ties the game in the 9th inning, and the game is then suspended/postponed and not completed before 5:00 AM PST the following day, then all bets are no action.
    The above includes moneyline, total runs (over/under) and Run Line bets.

    ALL WAGERS ARE ACTION
    Unless otherwise stated, all baseball wagers - MLB, college, softball, and foreign pro leagues - are now “Action” wagers. "Listed Pitchers" is no longer being offered. This applies to sides, totals, Run Lines, team totals, first five innings and inning-by-inning props.
    *all wagers have action at the confirmed price. For example, if you selected a team at +200, but due to a pitching change, their price drops to +180, your bet is still locked in at +200.

    POSTPONED / SUSPENDED GAMES
    All games must be completed within these time frames:

    • MLB, NCAA and Dominican Republic: By 5:00 AM PST the following day.

    • International Leagues & Softball: Within 36 hours of the scheduled start time, regardless of venue.


    • Any market whose outcome has already been determined will have action, even if the game is suspended after that point.

      DOUBLE HEADERS
      Whenever you are betting on games that are part of a doubleheader in baseball, please consider the following rules:

      1. Prior to the games starting, the 1st game scheduled to be played will be labeled as 'Game 1', and the 2nd game scheduled will be labeled 'Game 2'.
      2. In the event that games in a doubleheader are scheduled for 7 innings only, the game must go 7 innings (6½ if the home team is winning) for bets to have action. This includes moneyline, total runs and Run Line bets.

      GAME LENGTH CHANGES
      If a game is scheduled to be played as a regular 9-inning game; but before the start it is announced that it will be reduced to a 7-inning game, then all bets will be void on the original lines. Bets will also be void in the reverse situation: a game is scheduled for 7 innings, but it is changed to 9 innings. In both scenarios, once the new odds are published bets can be placed again.

      MLB All-Star Game - Home run contest rules for tied game


      If the MLB All-Star Game is tied after 9 innings, the game will go to a Home Run contest. A single run will be added to the total score for the winning team.
      Example: If tied 3-3 after 9 full innings, and the NL wins the home run contest the final score of the game will be NL 4-3.
      If this occurs, the final score will be the official score for grading purposes on all sides (moneylines), totals, and Run Lines.
      However all prop bets are limited to first full 9 innings of play and do not include the home run contest.

      Settlement of baseball wagers


      The information supplied by the official leagues' score provider or the official website of the relevant competition will be used to settle all bets. If statistics from these sources are not available, or there is significant evidence to indicate that the official score provider or official website is incorrect, independent evidence from multiple sources will be used to determine the settlement of bets.
      If this independent evidence lacks consistency or provides conflicting evidence among the sources used, WickedBet will conduct a thorough investigation, and bets will only be settled once the investigation is completed.
      WickedBet does not recognize protests or overturned decisions for wagering purposes.

      Baseball exhibition game rules


      SPECIAL RULES FOR EXHIBITION BASEBALL
      For any exhibition MLB games played prior to the regular season, the following rules apply:

      • Games must go 5 innings (or 4½ if the home team is leading) to count as an official game for bets on the moneyline/side.

      • After the 5th inning, if an inning is not played to completion then the score will revert back to the previously completed inning unless the home team has the lead.

      • With Run Lines & Totals, games must go 9 innings (or 8½ if the home team is leading) for bets to have action.


      These rules apply ONLY to exhibition games. For games played in the regular reason, please refer to our Baseball Rules Overview

      Suspended / postponed baseball games (MLB, NCAA and Dominican Republic)


      The following rules are for baseball games being postponed or suspended for any reason. The most common reason is due to rain or other inclement weather, but these rules also apply to power outages, natural disasters, stadium emergencies, etc.
      For rules on other International Leagues, and Softball, please refer to the article Delays, postponements & overturned results.

      For MLB, NCAA and the Dominican Republic Professional Baseball League, for full game bets to have action the game must reach official game time by 5:00 AM PST the following day.
      If a game is suspended and has not reached official game time by 5:00 AM PST the following day, all bets on the full game will be void and stakes refunded. This applies to games suspended before they begin, and games suspended during play.
      Therefore, by this rule, if a game is suspended after 9 innings are played, there will be action on all side, total and Run Line bets, since this is considered an official game (even if it is not complete by 5:00 AM PST).

      EXAMPLES
      • The home team is leading 8-1 at the end of the 8th inning, and the game is then suspended. The league decides this will stand as an official result, but all full game bets are void as the game did not reach official game time.

      • A night game is tied 3-3 and suspended in the 7th inning, but is eventually completed at 2:30 AM PST with the home team winning 4-3. All bets stand and are settled on the official final score (because the game was completed by 5:00 AM PST).

      • The game is rained out before starting and re-scheduled for one month later. All bets are void.

      • The home team ties the game in the bottom of the 9th, but the game is suspended before the 9th inning is fully completed (and is not completed by 5:00 AM PST the following day). Bets are void since the game was not completed.

      NOTE: The 5:00 AM rule does not apply during the playoffs. All postseason wagers have action as long as the game is completed within 30 days from the original start date.

      All wagers placed on markets whose outcomes have already been determined will have action!
      Example: when you bet on 'will a run be scored in the 1st inning', the bet will have action as soon as the market is official (the first inning ends), even if the game is suspended after that.


      Suspended / postponed baseball games (International Leagues & Softball)


      The following rules are for baseball games being postponed or suspended for any reason. The most common reason is due to rain or other inclement weather, but these rules also apply to power outages, natural disasters, stadium emergencies, etc.
      For rules on MLB, NCAA and Dominican Republic, please refer to the article Delays, postponements & overturned results.


      For International Leagues (Dominican Republic excluded) and Softball, for full game bets to have action the game must reach official game time with a winner declared, within 36 hours of the scheduled start time.
      If a game is suspended and is not completed within 36 hours, all bets on the full game will be void and stakes refunded. This applies to games suspended before they begin, and games suspended during play.

      EXAMPLES
      • The road team is leading 5-3 in the middle of the 10th inning. The league decides to postpone the game until later in the season. While the game did reach 9 innings played, a winner was not determined, so all full games bets are void.

      • The home team is leading 8-1 at the end of the 8th inning. The league decides this will stand as an official result, but all full game bets are void as the game did not reach official game time.

      • A game is tied 3-3 and suspended in the 7th inning, but is completed the very next day. All bets stand and are settled on the official final score (because the game was completed within 36 hours of the original start time).

      • The game is rained out before starting and re-scheduled for one month later. All bets are void.

      NOTE: The 36-hour does not apply during the playoffs. All postseason wagers have action as long as the game is completed within 30 days from the original start date.

      All wagers placed on markets whose outcomes have already been determined will have action!
      Example: when you bet on 'will a run be scored in the 1st inning', the bet will have action as soon as the market is official (the first inning ends), even if the game is suspended after that.


      All baseball wagers have Action


      Unless otherwise stated, all baseball wagers - MLB, college, softball, and foreign pro leagues - are “Action” wagers. "Listed Pitchers" is no longer being offered.
      This applies to sides, totals, Run Lines, team totals, first five innings and inning-by-inning props.
      All bets placed on these markets will be valid and have action, regardless of any pitching changes that take place before the game.
      Please keep in mind as part of this change, all wagers have action at the confirmed price. Meaning, for example, if you selected a team at +200, but due to a pitching change, their price drops to +180, your bet is still locked in at +200.

      Games in extra innings


      Any baseball game that goes into extra innings is considered an official game. However, if any extra inning is not played to completion the score will revert to the previously completed inning for wagering purposes.

      EXAMPLE
      The score is tied 4-4 ending the 10th inning. In the top of the 11th inning, the visiting team scores a run to lead 5-4. But, the game is then suspended before the bottom of the 11th is played. The score will revert back to the last full inning played (the 10th) and bets will be settled upon the 4-4 score.
      All runs scored by ghost runners in extra innings will count towards the final score for wagering purposes.

      Baseball Run Line betting


      Run Lines are the baseball version of betting the spread. The Run Line adds 1.5 runs to the underdog
      (+1.5) or subtracts 1.5 runs from the favorite (-1.5).
      Example: you are betting on a team that is favored on the moneyline. You could choose to bet
      them -1.5 runs on the Run Line instead, which gives you a better price, but your team must win by at
      least 2 runs for your bet to be a winner.
      All Run Line bets are action, meaning bets will stand regardless of any pitching changes prior to the game starting.
      Bets on the Run Line are official after 8 1⁄2 innings if the home team is ahead, or after 9 full innings if the visiting team is ahead.
      On most games there are also Alternative Run Lines where the favorite is -2.5 runs. The exact same rules apply.

      Baseball totals


      In baseball, you can bet on the over/under for the total number of runs scored by both teams combined.
      All total bets are action, meaning bets will stand regardless of any pitching changes prior to the game starting.
      Bets on the total are official after 8 1⁄2 innings if the home team is ahead, or after 9 full innings if the visiting team is ahead.

      Baseball 1st/2nd half betting


      For betting purposes, the first half of a baseball game is counted from the start of the game until the end of the 5th inning.
      The second half goes from the top of the 6th inning until the end of the game.
      If a game goes past the 9th inning, all scores in extra innings will count towards the second half bets.
      All first-half bets will have action once the game reaches 5 innings completed (4½ if the home team is winning). If a game is suspended before completing 4½ or 5 innings, bets will be void unless the game is resumed and completed within the following time frames:
      By 5:00 AM PST the following day (MLB, NCAA and Dominican Republic Professional League)
      Within 36 hours (International Leagues and Softball)

      Double header rules


      Whenever you are betting on games that are part of a doubleheader in baseball, please consider the following rules:
      Prior to the games starting, the 1st game scheduled to be played will be labeled as 'Game 1', and the 2nd game scheduled will be labeled 'Game 2'.
      In the event only one of the two games is completed within 36 hours, the game that is complete will always be considered to be 'Game 1', and all bets on 'Game 2' will be void.
      Bets for 'Game 2' will only have action if two games are played by the same teams within the 36-hour window.
      For example, a day/night doubleheader is scheduled. The first game gets rained out, and only the night game is played. Bets on 'Game 1' will apply to the game that is played, and bets on 'Game 2' will be refunded.
      NOTE: In the event that games in a doubleheader are scheduled for 7 innings only, the game must go 7 innings (6½ if the home team is winning) for bets to have action.

      Mercy rule in baseball


      In little league, high school and college baseball, a mercy rule is enforced whereby a game is stopped if a team is winning by a large enough margin at a certain point in the game (for example if an NCAA team is ahead by 10+ runs after 7 innings).
      In any situation where the mercy rule is called, games are considered as complete for

      Hockey official game times


      Bets on the full game are considered official after 55 minutes of play. This applies to bets on the side (moneyline and puckline) and bets on the total.
      When betting on individual period outcomes, the full 20 minutes of the period must be played to have action.
      Goals scored during overtime are included for wagers on the full game (sides and totals), but are not included on wagers for the 3rd period. *This applies to NHL ONLY. For all leagues other than NHL, wagers are based on regulation time only, unless otherwise stated.
      betting purposes, and all wagers on moneylines, totals and Run Lines will have action.

      Suspended / postponed hockey games (American Leagues)


      For bets on NHL and NCAA Hockey to have action, the game must reach official game time by 5:00 AM PST the following day and at the originally scheduled location.
      If a game is postponed/suspended AFTER it has already been deemed an official game, wagers will be graded based on the official times explained here: Hockey official game times.
      When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played that day, all bets have no action and stakes will be refunded.
      When a game is in progress and delayed BEFORE it has been deemed official, the game must be completed by 5:00 AM PST the following day for bets to have action.
      If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will be no action.
      These rules do not apply during the playoffs. All postseason wagers have action, as long as the game is completed within 30 days.
      All wagers placed on markets whose outcomes have already been determined will have action!
      Example: when you bet on the 'team to score first', the bet will have action as soon as the market is official (either team scores a goal), even if the game is canceled after that.

      Suspended / postponed hockey games (International Leagues)


      For bets on European Hockey (and any other leagues outside of North America) to have action, the game must reach official game time within 48 hours and at the originally scheduled location.
      If a game is postponed/suspended AFTER it has already been deemed an official game, wagers will be graded based on the official times explained here: Hockey official game times.
      When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played within 48 hours, all bets have no action and stakes will be refunded.
      When a game is in progress and delayed BEFORE it has been deemed official, the game must be resumed and completed within 48 hours for bets to have action.
      If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will be no action.
      These rules do not apply during the playoffs. All postseason wagers have action, as long as the game is completed within 30 days.
      All wagers placed on markets whose outcomes have already been determined will have action!
      Example: when you bet on the 'team to score first', the bet will have action as soon as the market is official (either team scores a goal), even if the game is canceled after that.

      Hockey overtime & shootout rules


      Overtime periods are included for NHL wagers only. Bets on Canadian, European, or any other hockey league outside the NHL are for regulation time ONLY and do NOT include either overtime or penalty shootouts (unless otherwise stated).

      Overtime/Shootout Rules (NHL ONLY)
      Goals scored during OT are included for bets on the full game, but are not included on bets for the 3rd period.
      Bets on overtime lines are for the complete OT, regardless of how many overtime periods are played and will include a penalty shootout if required to determine the winner.
      If a game requires a shootout to determine the winner, one (1) goal will be awarded to the winner (regardless of how many goals were scored in the shootout) and this goal will count towards the side (moneyline and puckline) as well as the total.
      Team totals are based on regulation time and overtime only; penalty shootouts do not count.
      Alternative Pucklines & Totals include both overtime and shootouts.

      Hockey Proposition Wager Rules


      Game Props
      Bets will have action if the game reaches official game time, unless the outcome has already been determined. In such cases, bets will have action even if the game is suspended.

      Player Props
      The player must start the game for action.
      Bets will have action if the game reaches official game time.
      The above General Prop Rules apply to all markets unless otherwise stated in the Specific Prop Rules. If there is any inconsistency between the General Prop Rules and the Specific Prop Rules, the Specific Prop Rules shall take precedence.

      Alternative Pucklines
      Bets will have action if the game reaches official game time.
      Overtime and shootouts are included unless otherwise specified.
      If a game requires a shootout to determine the winner, one (1) goal will be awarded to the winner (regardless of how many goals were scored in the shootout).

      Team Totals
      Bets will have action if the game reaches official game time.
      Based on regulation time and overtime only (unless otherwise stated).
      For the definition of Official Game Time, please refer to the Hockey Official Game Times page.

      Soccer official match times


      For bets to be considered official, the match must complete full-time (90 minutes). The terms 'full-time', '90 minutes' and 'normal time' all refer to the period of play including the 90 minutes of regulation plus injury time, but not including any extra times (overtime) or penalty shootouts.

      MAIN GAME
      Bets on the spread, total or 3-way Line of any match *add to match times page that finishes before the completion of 90 minutes play, unless otherwise stated, will be void. The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played.

      FIRST HALF
      Bets takes into account only the first 45 minutes of normal playing time plus injury time. Bets on the spread, total or 3-way Line of any First Half that finishes before the completion of 45 minutes play, unless otherwise stated, will be void.

      SECOND HALF
      Bets takes into account only the last 45 minutes of normal playing time plus injury time, but not including any extra times (overtime) or penalty shootouts. Bets on the spread, total or 3-way Line of any Second Half that finishes before the completion of 45 minutes play, unless otherwise stated, will be void.

      EXTRA TIME PERIODS
      Extra time includes both 15 minute halves of play plus injury time. Bets on the spread, total or 3-way Line of any Extra Period that starts but not fully completed, unless otherwise stated, will be void.

      TEAM TO ADVANCE
      Team to advance will be available for games played during the knockout stages in a tournament. This option is not limited to 90 minutes + injury time, and includes extra periods or penalty shootouts if necessary. If a team’s disqualified during or before the completion of the knockout stage, bets will be refunded.

      *Please see the article on Suspended / postponed soccer matches for situations where exceptions may apply.

      Suspended / postponed soccer matches


      In the case of soccer matches suspended before they finish, bets will have action only if play resumes within 48 hours of the original start time.
      In the case of matches that have begun and have been suspended during the game, the match must resume where it was stopped, within 48 hours of the original start time. If the league or governing body takes the decision to restart the game completely from the beginning, the bets will not have action.
      All matches during an elimination tournament or cup are played until those matches end, regardless of whether or not the event concludes on a specific day within the tournament parameters. Match must resume where it was stopped, if the league or governing body takes the decision to restart the game completely from the beginning, bets will have no action.

      Soccer 3-way moneyline betting


      In soccer, the standard betting option is a 3-way line, where you can bet on Home, Away or Draw.
      With a 3-way line, there cannot be any pushes, so if you bet on either the Home or the Away team to win, the wager will lose if the game ends in a tie. The Draw option will be the winning bet whenever there is a tie.

      ► 3-way moneyline bets for the full game count only the 90 minutes of regulation plus injury time.

      ► 3-way moneyline bets for the 1st half count only the first 45 minutes of regulation plus injury time.

      Soccer “draw no bet” moneyline betting


      In addition to the regular 3-way line, certain soccer matches also have an option to bet a 2-way line.
      These lines are listed as “DRAW NO BET” and let you bet on either team to win, but there is no option for betting the draw.
      In case of a draw, all bets are graded no action and stakes are refunded. Bets count only for the 90 minutes of regulation plus injury time.

      Soccer total goals betting


      With totals, your options are to bet the over or the under, predicting whether the total goals scored by both teams combined will be more or less than the line offered.
      Bets count only for the 90 minutes of regulation plus injury time.
      Soccer venue changes & matches not played as listed

      CHANGE OF VENUE
      If a match venue in soccer is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.
      We will endeavour to identify on our website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.

      SOCCER MATCHES NOT PLAYED AS LISTED
      If an official fixture lists different team/match details to those listed on our website, bets will be void. This includes, but is not limited to:
      Discrepancies in Age Group ("Under 21" vs "Under 23")
      Gender ("Womens" vs "Mens").
      In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.
      If a match is played in a non-standard format (i.e., 3 or 4 periods) then all “Halftime” related markets will be voided.

      Olympics general rules


      NOTE: for team sports such as Olympic soccer or basketball, standard rules still apply for each respective sport, as covered in other sections of this Help Center


      Unless otherwise stated, wagers on individual athletes as well as team competitions are treated as "All-In" and bets have action regardless of any participants' failure to compete due to injury, disqualification, COVID-19, or other reason.
      For example, if an athlete competing in a track and field event fails to participate (but the event overall still runs) bets on that athlete will stand, and will be considered a loss. Or, if a future bet is made on a team to win the basketball gold medal, and either the entire team, or certain players, are unable to compete, bets still stand.
      All betting payouts are based on podium positions during the official medal ceremony after the event (dead-heat rules apply).
      All head to head and group betting options require all competitors to leave the start line for action.
      Bets on total country medals in a competition are based on the official medals table result once all medal ceremonies have taken place. For medal totals on individual athletes, results include their team event results.
      Winners’ nationalities are determined by the country the winner competes for (not the country where they were born, if these are not the same).

      Tennis official match times


      1. Tennis bets on the full match (money line, spread, total) are considered official only once the match is completed without either player withdrawing due to injury, incapacity or disqualification.
      2. If a tennis match is not completed because of a player retirement or disqualification, all handicap and total games bets will be considered void, regardless of the score of the match. Such wagers will be canceled and the monies refunded.
      3. In the event of a match starting but not being completed, all bets will be void unless (after the start of the match) a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. This applies to Match Winner betting only.
      In the event of any of the following circumstances all bets will stand:
      A change of surface (either before or during a match)
      A change from indoor court to outdoor court or vice versa
      A venue change
      A change of schedule and/or day of match
      Please keep in mind there are certain markets which will have action as soon as the result has been determined, regardless of the match being suspended afterwards. For example a wager on a player to win a specific set will be settled once that set is final.
      However this rule does not apply to wagers on the side, total, or spread for the full match. For example if a wager is placed on the total number of games to go over, that wager has action only if the match is fully completed. Should the match be suspended before completion, that bet will be void even if the total has gone over.
      NOTE: Bets on Padel will be settled based on all standard Tennis Rules.

      Retirements or Disqualifications


      Handicap and Total Games Betting
      If a tennis match is not completed because of a player retirement or disqualification, all handicap and total games bets will be considered void, regardless of the score of the match. Such wagers will be canceled and the monies refunded.

      Set Betting
      If a tennis match is not completed because of a player retirement or disqualification, all set betting wagers will be considered void and the monies refunded.
      Example: if we offer player A (-1.5 sets or -2.5 sets ) vs player B (+1.5 sets or +2.5 sets) the match must be completed. If the match is not completed, wagers on that line are void. If we offer player A to win exactly 2 sets to 1 or player B to win exactly 2 sets to 1, those lines would be canceled and refunded in the case of a retirement as well.

      (NOMINATED) Set Betting
      If the (nominated) set is not completed because of a player retirement or disqualification, all bets on the match will be considered void and the monies refunded. If the nominated set in a match is completed, the wagers are graded and will stand on that line.

      Head to Head Matchups
      In the event of a match starting but not being completed, all bets will be void unless (after the start of the match) a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
      IMPORTANT! This applies to Match Winner betting only; ALL match Totals and Handicaps/Spreads will be made void.

      Tiebreaker & super tiebreaker rules


      When a tennis match goes to a tiebreaker, individual tiebreaker points will NOT be counted towards the grading of over/under totals.
      In other words, the tiebreaker adds one game only to the total.
      For example, if a set is tied 6-6, a tiebreaker will be played to determine who wins the set. If that tiebreaker ends with a score of 7-5, the set's final score is 7-6 and in this case, 13 games count towards the total.
      A Regular Tie Breaker is 1st player to 7 points with a 2 point advantage.
      A Super Tie Breaker is 1st player to 10 Points with a 2 Point advantage.
      For Doubles, Exhibitions and some Regular tour events, a Super Tiebreaker rule is applied when a match goes to the third set. This means there is no traditional third set played, but instead, a tiebreaker (usually to 10 points) is used.
      The same as a regular tiebreaker, when this happens only one game is added to the total for betting purposes.

      Super Tie Breaker example

      1st Set
      2nd Set
      Super Tiebreaker
      Player A
      6
      2
      10(0)
      Player B
      1
      6
      12(1)

      In this example, Player B wins the match, 2 Sets to 1, with the final game totals tied at 8.
      Player A game total: 6 + 2 + 0 = 8
      Player B game total: 1 + 6 + 1 = 8
      Beginning in 2019, the four Grand Slams each have different ways of winning a final set:
      Wimbledon: Final set. First to 7 points, tiebreak at 12-12
      Australian Open: Final set. First to 10 points, tiebreak at 6-6
      US Open: Final set. First to 7 points, tiebreak at 6-6
      French Open: Final set. Advantage set, with no tiebreak

      Golf official tournament times


      Bets on golf tournaments are considered official in accordance with the golf tour’s decision.
      The minimum number of holes required for an official winner to be announced can vary from 36 to 54 holes depending on the tour. Bets will stand as long as the tournament's governing body announces the result as an official one.
      In the case of incorrect payouts caused by errors on the tour’s official website, WickedBet will amend the payout as long as the error is confirmed within 24 hours of the bet's original settlement time.

      Shortened or canceled golf tournaments


      When betting on golf, keep in mind there are different rules regarding tournaments that are either shortened or canceled entirely.

      ► If a tournament is shortened after it has started, then all bets stand and are based on the official result determined by the PGA, LPGA, or other governing body. An example of this would be if the tournament's governing body makes the decision to lower the tournament from 4 to 3 rounds.

      ► If a tournament is postponed due to weather, course conditions, etc., but is later resumed, all bets will have action as long as the tournament is continued within 48 hours. If more than 48 hours have passed, all bets will have no action.

      If for any reason a tournament is suspended and later resumed with a change in location, all bets will have no action.
      ► If a tournament is officially canceled and not resumed, all bets on the tournament have no action, except markets that have already been decided.

      All wagers placed on markets whose outcomes have already been determined will have action!
      Example: when you place a bet on a matchup for a particular round, the bet will have action as soon as the market is official (i.e., the round ends), even if the tournament is canceled after that.

      Golf outright tournament winners


      Bets on golfers to win a tournament outright can be placed right up until tee-off time.
      Bets on tournament winners placed 10 days or less before the tournament commences will have no action if the player does not start the tournament.
      The only outright bets that will not be refunded are when 'All-in' betting is stated, and they are genuine 'Futures' markets and posted more than 10 days prior to the tournament starting. These bets will have action, even if the player does not start the tournament.

      Golf head to head matchup betting


      Golf head to head matchup betting at WickedBet is offered on entire tournaments as well as on individual rounds of a tournament.

      ► General Rules

      In head to head matchups, both golfers must tee off in order for bets to have action.
      If a player withdraws from the tournament after teeing off, their opponent will automatically be considered the winner of the matchup.
      If one player misses the cut, their opponent is deemed the winner.
      If both players miss the cut, the player with the lower score wins.
      Bets on individual round matchups which are accepted after the end of a day's play are void unless there is further play which counts towards the result of the tournament (other than a playoff), or the bet type is specifically stated to be on the outcome of a playoff.

      ► Rules for Moneyline bets

      If both players are tied with the same score when the round/tournament ends, all moneyline wagers will push and stakes will be refunded.
      However, if the players end the tournament in a tie for 1st place, the playoff will be used to determine the winner of the moneyline.
      The only exception is when you are betting on a designated "72 holes" market. These apply to 72 holes played, so if there is a tie after 72 holes, bets are no action and stakes are refunded.

      ► Rules for Handicap bets

      If both players are tied with the same score when the round/tournament ends, all handicap wagers have action and are graded accordingly (with the winning player being the one who was +0.5, +1.5, etc. i.e, - the underdog)
      For handicap betting, a playoff will not be used to determine the outcome of the matchup.
      For handicap bets, if a player withdraws after tee off or misses the cut, the player who plays the most holes wins.

      Golf dead heat rule


      In the event of a tie where 2 or more competitors are offered in one betting option, the dead heat rule applies.
      Under the dead heat rule, the payout will be the total bet amount (stake plus win) divided by the number of players tied, minus the stake.
      For example, you place a $100 bet on a player at +300 to reach the top 5 places in the tournament, and he finishes 5th, but tied with two other players.
      In this case, the dead heat rule will result in the following payout:
      ADD Stake + Win amount (100+300) = 400
      Take this result and DIVIDE by the number of players tied (3), giving you 400/3 = 133.33
      Take this second result and SUBTRACT the stake amount (100) from it, resulting in 133.33 - 100 = 33.33
      So the payout for this wager would be $33.33.

      Boxing rules


      Date: If the fight does not take place for any reason and is started again within 48 hours after the original start date, then all bets count* for the rescheduled fight. If the fight is NOT started within 48 hours after the original start date, then all bets will be void. *unless otherwise specified.
      Future Fights - The one exception to the 48-hour rule, is fights that have been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48-hour rule as normal.
      If a rescheduled fight takes place in a country different from the original country, then all bets will be void. If a fight is rescheduled and takes place at a different venue but in the same country, then all bets are valid.
      The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. For betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning option. Any subsequent changes made by governing bodies do not count for betting purposes.
      Total Points/Rounds (Over/Under): If the fight is abandoned before its completion then all bets will be void, unless the highest possible total to bet on has already been attained, in which case all bets stand. If a boxer fails to start a round, then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3 minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands exactly on the specified half-round time, the result will be considered ‘Over’. (e.g., Total is over/under 1.5 rounds and the contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).
      Knockdown/Count in Round: Only knockdowns that lead to a “count” from the referee or if the referee initiates a “count” will qualify for this bet.
      Individual Round betting: Bets will be settled based on the round during which the bout ends. If a boxer fails to start a round, then the previous completed round is considered the “winning” result for this bet. If for any reason, the number of rounds is changed before the fight, all round by round bets will be considered invalid.
      Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.
      Method of Victory: All bets will be settled on the official result declared. If, for any reason, the number of rounds is changed before the fight, all bets stand. Offered options:
      KO: When a fighter fails to stand up after a 10 count
      TKO: When the bout is stopped by the referee or one fighter retires
      Technical Decision: When the bout is stopped by a cut/injury not caused by a punch, and decided by the judges’ scorecards before the scheduled number of rounds is completed
      Disqualification: When the bout is stopped and the referee declares one or both fighters as disqualified
      On Points: When the bout is decided by the judges’ scorecards at the conclusion of the scheduled number of rounds
      Draw: When the judges’ scorecards are a draw, or when the referee stops the fight and declares a technical draw
      www.boxrec.com will be used as the official results page for any final decisions

      Mixed Martial Arts rules


      The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. Any subsequent changes made by governing bodies do not count for betting purposes.
      Total Points/Rounds (Over/Under): If a fighter fails to start a round then the previous completed round is considered the last round of the fight. Where half a round is stated, the half way point of the respective round (1 minute 30 seconds for 3 minute rounds or 2 minutes 30 seconds for 5 minute rounds) will determine the under or over. If a contest lands exactly on the specified half round time, the result will be considered ‘Over’. (Eg: Total is over/under 1.5 rounds and it contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).
      Knockdown/Count in Round: Only knockdowns that lead to a “count” from the referee or if the referee initiates a “count” will qualify for this bet.
      Round by Round betting: Bets will be settled based on the round during which the bout ends. If a fighter fails to start a round, then the previous completed round is considered the “winning” result for this bet.
      Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.

      Other combat sports rules


      1. Date: If the fight does not take place for any reason and is started again within 48 hours after the original start date, then all bets count* for the rescheduled fight. If the fight is NOT started within 48 hours after the original start date, then all bets will be void.
      *unless otherwise specified.

      Future Fights - The one exception to the 48-hour rule, is fights that have been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48-hour rule as normal.
      2. If a rescheduled fight takes place in a country different from the original country, then all bets will be void. If a fight is rescheduled and takes place at a different venue but in the same country, then all bets are valid.
      3. The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. For betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning option. Any subsequent changes made by governing bodies do not count for betting purposes.

      Table Tennis Void Bets


      In the event of any of the named players in a table tennis match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined.
      Once the result is determined for the settlement of bets, subsequent disqualifications and/or appeals will not affect bets.

      Match Winners & Game Winners


      TABLE TENNIS MATCH WINNER
      If there is a change to the scheduled number of games played in the match, bets placed on this market will stand.
      A match will officially start with the first serve of the match.
      If a match is suspended, bets placed on this market will stand provided the match is completed before the end of the competition.
      If a match is suspended and is not completed before the end of the competition, bets placed on this market will be void.
      If a player is disqualified or retires from the match, bets placed on this market will be void because the match did not play for the full duration.
      Settlement will occur in real time and will be taken from the feed supplied by our service providers.

      TABLE TENNIS GAME WINNER
      If a match is suspended during the specific game, bets placed on this market will stand provided the specific game is completed before the end of the competition.
      If a match is suspended during the specific game and is not completed before the end of the competition, bets placed on this market will be void.
      If a match is suspended after the specific game, bets placed on this market will stand win or lose.

      Handicap Betting (Points)


      MATCH HANDICAP
      Predict the result of a specific match after the handicap spread has been applied to one of the competitors. A handicap of (+/-) one or more points will be given to one/both of the competitors which will be added to the actual number of points won by each competitor of the match.

      GAME HANDICAP
      Predict the result of a specific game after the handicap spread has been applied to one of the competitors. A handicap of (+/-) one or more points will be given to one/both of the competitors which will be added to the actual number of points won.
      In the event of the statutory number of games being changed or differing from those offered for betting purposes, then all bets are void.

      Total Points Betting (Match and Player)


      Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
      Predict whether the number of points played in a specific game will be over/under the number specified. Example: if the market is over/under 16 points, over means 17 points or more and under means 15 points of fewer.
      Predict whether the number of points played in a specific match will be over/under the number specified. Example: if the market is over/under 67.5 points, over means 68 points or more and under means 67 points of fewer.
      The Match must be completed for ‘Match’ Total Bets to stand. The specified Game must be completed for ‘Game’ Total bets must stand.

      Other Table Tennis Markets


      In-Play Game Markets (Current and Next)
      The specified game must be completed for bets to stand, unless the specific market outcome is already determined.

      First Game Markets
      The game must be completed for bets to stand, unless the specific market outcome is already determined.

      Race to Markets
      Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.

      In-Play Point Betting
      Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.

      Correct Score after X Games
      Bets are void if the statutory number of games are not completed, or are changed, unless the outcome is already determined.

      eSports general rules


      If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.
      All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
      Total Betting: A total in eSports can be Rounds/Maps/Kills or other counting measures dependent on the game. The total will only be referred to as the "total".
      If the announced number of maps/rounds is changed, all bets on the handicap or total are canceled. However, bets on the moneyline (outcome of the match) will still have action.
      If a player or team receives a walkover, win by admin decision, or forfeits on at least one map, all wagers on the map and on the series (moneyline, spread, and total) will be canceled and wagers refunded.
      Wagers will not be canceled because a team is playing with a stand-in or replacement player.
      In a match where one team begins with an advantage of one map, the maps will be numbered by first map played (ex. map 1, map 2, etc.)
      The bets on a match will stand as long as the two teams are correctly listed, regardless of the League header under which the teams are placed on the WickedBet website.
      If there was an error/typo or system failure that would result in incorrect odds (line), WickedBet reserves the right to void the bet or revise the odds and resettle the bet at the correct odds at our sole discretion.
      If a draw option has not been made available, then extra time will count, if played.
      If a player or team changes their name, any wagers placed on lines offered under the previous name will still have action, as long as it’s clear what game or match the wagers are on.
      Live Betting: In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.

      eSports official match times


      The start dates and times displayed on the WickedBet website for eSport matches are an indication only and are not guaranteed to be correct.
      If a match is suspended or postponed, and not resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.
      However, bets on whether a team/player advances in a tournament, or wins the tournament, will still have action regardless of a suspended or postponed match.

      Cricket general rules (all match formats)


      Matches not Played as Listed
      If a match venue is changed then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

      Batsman Matches
      Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before the first ball is faced. In the event of two or more players ending on an equal number of runs then bets void.

      Batsman Match Runs
      The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void unless settlement of bets is already determined.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.
      Test and County Championship Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled.

      Batsman Runs (In-Play)
      Over/Under runs bets will stand after batsman has faced one ball or is given out before the first ball is faced. Score counts if the batsman is Not-Out including if innings is declared.
      Test Matches and First-Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
      One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
      Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
      Players that retire hurt will have their scores graded as action at the end of the current batting inning or if they are dismissed upon return

      To Score 50/100/150/200/250/300/350/400
      Bets will stand after batsman has faced one ball or is given out before the first ball is faced. Score counts if the batsman is Not-Out including if innings is declared.
      Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
      One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
      Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

      To Score Most Runs - Group
      Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply. Players must face at least one delivery from the striking end

      Player Performance
      These markets use a points-based scoring system to determine their outcome. The point schedule is as follows:
      1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.
      In One Day matches both teams must face at least 45 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and First-Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

      1st Over Total Runs
      Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

      Team Batsman to Score a Fifty in the Match
      The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void unless settlement is already determined. For settlement purposes, any batsman’s score of 50 or above will count.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.
      Test and First Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled.

      A Hundred to Be Scored in the Match
      The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void unless settlement is already determined.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.
      Test and First-Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled.

      Team Batsman to Score a Hundred in the Match
      The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void unless settlement is already determined.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.
      Test and First-Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled.

      1st Wicket Method
      The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.

      Runs at Fall of 1st Wicket
      At least one delivery must be bowled if no wickets fall bets will be void unless settlement is already determined.
      Most Run Outs 3-Way
      Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the number of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First-Class Matches, all innings of the match will count.

      1st Innings Score
      Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is already determined.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.
      Test and First-Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather, all bets will be void unless settlement is already determined.

      Man of the Match
      Bets will be settled on the officially declared man of the match. Dead-heat rules apply.

      Highest 1st Innings Opening Partnership / Highest Opening Partnership
      Bets stand once 1 ball has been bowled in each team's 1st innings. Settlement is based on the 1st innings only. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.

      Most Match Sixes/Total Match Sixes
      If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.
      In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
      Outside interference does not include weather events.

      Team to make Highest 1st 6/10/15 Overs Score
      If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.

      Next Man Out/Next Batsman Out
      If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.

      Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way
      The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets fall, all bets will be void.

      Method of Dismissal (2-Way)
      The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.

      Will Team Win By An Innings
      Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise, bets will be void.

      Current/Next Innings Runs Odd/Even
      Extras and Penalty runs will be included for settlement purposes.

      Next Over Runs / Next Over Runs Odd/Even
      Extras and penalty runs will be included. The over must be completed for bets to stand unless the result is already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.

      Next Over Total Runs Odd/Even
      Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.

      Wickets in Next Over
      The over must be completed for bets to stand unless the result is already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

      To Score Most Runs
      Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.

      Session Runs
      Extras and penalty runs will be included. 20 overs must be completed for bets to stand.

      1st Innings Run Handicap
      Both team's 1st Innings must be completed (including declarations) for bets to stand.

      Wickets Lost
      One ball must be bowled for bets to stand.

      Player of the Series
      Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.

      Series Correct Score
      Bets void if the designated number of matches are not completed.

      Top Series Batsman/Bowler
      Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

      Bowler Matches (Series)
      In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

      Batsman Matches (Series)
      In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

      Most Sixes (Series)
      In the event of two or more players ending on an equal number of sixes then bets void.

      Top Team Spinner (Series)
      In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.

      Cricket One Day/Twenty20/Test Matches


      One Day/Twenty20 Matches


      Match Betting
      In matches affected by adverse weather, bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
      Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
      Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
      The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
      If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
      Outside interference does not include weather events.
      If a match is canceled then all bets will be void if it is not replayed within 48 hours of its advertised start time.

      Series Betting
      Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be Push/cancel.

      Race to 10 Runs
      Bets stand unless either of the listed players does not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
      In weather affected matches, if neither of the batsmen reaches 10 runs and either is Not-Out then bets are void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.

      Match Handicap
      The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.
      The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
      If the team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.
      Outside interference does not include weather events.

      Top Batsman/Bowler
      Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
      The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
      One Day Internationals - 20 overs
      All Domestic 40 Over Competitions - 10 overs
      All Domestic 50 Over competitions - 20 overs
      All Twenty20 Cup - 6 overs
      In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.

      Innings Runs (Including Alternative Quotes)/Innings Sixes
      In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
      Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
      For Innings Sixes specifically, for settlement purposes, the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
      For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.

      Team with Lowest Innings Score
      Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.

      Runs at Fall of Next Wicket
      The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches its target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered, will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

      Over at Fall of Next Wicket
      The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches its target then the over number at that time will be the result of the market. For example, if a wicket falls after 46.2 overs, we settle on 47th over.
      For betting purposes, quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.
      Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered, will have been removed. If settlement of bets can be determined they will be settled accordingly. E.g., Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

      Runs Off Delivery (Including Alternative Quotes)
      For settlement purposes, all extras do not count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.

      In-Play Runs in First 'X' Overs (including alternative quotes)
      If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
      If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

      Wickets Lost by 'X' Runs
      Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches its target then the wickets lost at that time will be the result of the market.

      A Fifty to Be scored in the Match
      The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void unless settlement is already determined. For settlement purposes, any batsman’s score of 50 or above will count.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.

      Total Runs in Match
      The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is already determined.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.

      Player to Score Most Sixes
      Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is already determined.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.
      Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.
      In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

      Highest Individual Score
      The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is already determined.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.

      Batsman Groups
      The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is already determined.
      Twenty20 Matches - The full 20 overs for each team.
      One Day Matches - At least 45 overs for each team.
      Quoted players must reach the crease for bets to stand otherwise bets are void.
      Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.

      Test Matches (Five Day Matches)


      Match Betting/Draw-No-Bet/Double Chance
      Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
      The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
      If a match is abandoned due to outside interference then bets will be made void.
      Outside interference does not include weather events.

      Top Batsman/Bowler
      Only the first inning counts.
      Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
      A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.
      In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

      A Fifty to Be Scored in the 1st Innings
      Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes, any batsman’s score of 50 or above will count.

      A Hundred to Be Scored in the 1st Innings
      Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.

      Team Batsman to Score a Fifty in the 1st Innings
      Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather, all bets will be void unless settlement is already determined. For settlement purposes, any batsman’s score of 50 or above will count.

      Team Batsman to Score a Hundred in the 1st Innings
      Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather, all bets will be void unless settlement is already determined.

      Player Match Wickets
      Bets stand if player bowls 1 ball. Otherwise, bets are void. Both innings count.

      Innings Runs (Including Alternative Quotes)/Innings Sixes
      A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
      For Innings Sixes specifically, for settlement purposes, the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

      In-Play Runs in First 'X' Overs (including alternative quotes)
      If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
      If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

      First Innings Lead
      Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

      Series Betting
      Bets void if the designated number of matches are not completed. For series batsman, total runs and player matches, any runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumping’s taken in both innings of all matches in the series will count.

      Which Player Will Score the Fastest Fifty in the Series?
      This will be measured in terms of the number of balls faced to reach fifty. Dead-heat rules apply.

      Which Player Will Score the Fastest Hundred in the Series?
      This will be measured in terms of the number of balls faced to reach a hundred. Dead-heat rules apply.

      Runs in 1st Over (2-Way)
      Extras and penalty runs will be included. The over must be completed for bets to stand unless the result is already determined.

      Make a Century (Yes/No)
      To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.

      Top Batsman / Bowler (Both Teams)
      Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.

      Test Match Team Totals (2-Way)
      For Test matches, totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

      Fall of 1st Wicket in Match Over/Under Runs
      The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches its target then the total amassed will be the result of the market.

      Will There Be a Run-Off 1st Ball of Match
      Extras and penalty runs will be included. In the event of no play, bets will be void.

      Opening Partnership Over/Under Innings Runs
      Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.

      To Make a Fifty Yes/No in Either Innings
      The whole match counts. Bets will stand after batsman has faced one ball or is given out before the first ball is faced. Score counts if the batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.
      For settlement purposes, this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

      Cricket Two/Three/Four Day Matches


      Match Betting
      Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie, Dead-Heat rules will apply.
      Outside interference does not include weather events.
      The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

      Innings Runs
      A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

      Top Team Batsman/ Team Bowler
      Only the first innings count.
      Bets placed on any player, not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
      A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.
      In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

      First Innings Lead
      Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.

      Runs at Fall of Next Wicket
      The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches its target then the total amassed will be the result of the market.
      Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered, will have been removed. If settlement of bets can be determined they will be settled accordingly. E.g., Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

      Over at Fall of Next Wicket
      The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches its target then the over number at that time will be the result of the market. For example, if a wicket falls after 46.2 overs, we settle on 47th over.
      For betting purposes, quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.
      Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. E.g., Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

      Runs Off Delivery (Including Alternative Quotes)
      For settlement purposes, all extras do not count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.

      In-Play Runs in First 'X' Overs (including alternative quotes)
      If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
      If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

      Wickets Lost By 'X' Runs
      Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches its target then the wickets lost at that time will be the result of the market.

      Batsman Number of 4's
      For settlement purposes, this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).
      Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

      Batsman Number of 6's
      For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
      Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

      Team Runs Handicap
      Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise, bets are void.

      Team Wickets Handicap
      Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise, bets are void.

      To Save Follow On
      For settlement purposes, this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

      Cricket World Cup


      Total Tournament Runs / Total Tournament Wickets
      For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

      Total Tournament Wides
      If a bowler bowls a wide, all extra runs taken from the wide delivery count (e.g., if it goes for 4 and is scored as 5 wides). For betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.

      Total Tournament Run Outs / Total Tournament Stumpings
      For settlement purposes, the official total will stand regardless of any matches being abandoned or reduced in overs.

      Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
      For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). The official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
      For the Player market specifically, batsmen must face at least one delivery, otherwise, bets are void.

      Team with Highest Innings Score / Team with Lowest Innings Score
      Dead-heat rules apply.

      Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
      Dead-heat rules apply.

      First Team Century
      Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

      First Team 5 Wicket Haul
      Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

      Fastest 100 Scored
      This will be measured in terms of the number of balls faced to reach a hundred. Dead-heat rules apply.

      Tournament Hat Trick
      Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

      Player of the Tournament
      Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

      Settlement of Wagers
      Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
      In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.